- Added button align code:

uiBlockBeginAlign(block, 'v');  'v'= vertical. 'h'=horizontal
  ..... (button def calls)
  uiBlockEndAlign(block);

  this will allow new themes to have buttons nicely drawn together.
- added new rounded draw theme, to test & illustrate the above.
- only did parts of button code with align... rest for later
- fixed 'minimal' theme to make it usable (with some decoration)
- put back 'oldskool' theme... but it just looks plain ugly! remove?

Lazy people: http://www.blender.org/bf/rt.jpg
check the top header, or Nkey menu, to see the meaning of 'align'.
This commit is contained in:
2003-11-14 00:44:48 +00:00
parent baf23c7648
commit a291ea6683
10 changed files with 634 additions and 234 deletions

View File

@@ -111,8 +111,9 @@ typedef struct {
struct uiBut {
uiBut *next, *prev;
short type, pointype, bit, bitnr, retval, flag, strwidth, ofs, pos;
short type, pointype, bit, bitnr, retval, strwidth, ofs, pos;
int flag;
char *str;
char strdata[UI_MAX_NAME_STR];
char drawstr[UI_MAX_DRAW_STR];
@@ -182,13 +183,12 @@ struct uiBlock {
void (*drawextra)();
int themecol; /* themecolor id */
short but_align; /* aligning buttons, horiz/vertical */
short font; /* indices */
int afterval;
int afterval, flag;
void *curfont;
short autofill, flag, win, winq, direction, dt, frontbuf, auto_open; //frontbuf see below
short autofill, win, winq, direction, dt, frontbuf, auto_open; //frontbuf see below
void *saveunder;
float xofs, yofs; // offset to parent button
@@ -208,6 +208,7 @@ extern void ui_window_to_graphics(int win, float *x, float *y);
/* interface_panel.c */
extern void ui_draw_panel(uiBlock *block);
extern void ui_do_panel(uiBlock *block, uiEvent *uevent);
extern void gl_round_box(float minx, float miny, float maxx, float maxy, float rad);
/* interface_draw.c */
extern void ui_set_embossfunc(uiBut *but, int drawtype);