- Added button align code:
uiBlockBeginAlign(block, 'v'); 'v'= vertical. 'h'=horizontal ..... (button def calls) uiBlockEndAlign(block); this will allow new themes to have buttons nicely drawn together. - added new rounded draw theme, to test & illustrate the above. - only did parts of button code with align... rest for later - fixed 'minimal' theme to make it usable (with some decoration) - put back 'oldskool' theme... but it just looks plain ugly! remove? Lazy people: http://www.blender.org/bf/rt.jpg check the top header, or Nkey menu, to see the meaning of 'align'.
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@@ -418,7 +418,7 @@ void buts_buttons(void)
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// uiButClearFlag(but, UI_ICON_RIGHT); // this type has both flags set, and draws icon right.. uhh
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// xco+= 90-XIC+10;
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//}
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uiBlockBeginAlign(block, 'h');
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uiDefIconButS(block, ROW, B_REDR, ICON_GAME, xco+=XIC, 0, XIC, YIC, &(G.buts->mainb), 0.0, (float)CONTEXT_LOGIC, 0, 0, "Logic (F4) ");
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uiDefIconButS(block, ROW, B_REDR, ICON_SCRIPT, xco+=XIC, 0, XIC, YIC, &(G.buts->mainb), 0.0, (float)CONTEXT_SCRIPT, 0, 0, "Script ");
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uiDefIconButS(block, ROW, B_REDR, ICON_MATERIAL_DEHLT,xco+=XIC, 0, XIC, YIC, &(G.buts->mainb), 0.0, (float)CONTEXT_SHADING, 0, 0, "Shading (F5) ");
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@@ -433,6 +433,7 @@ void buts_buttons(void)
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uiBlockSetEmboss(block, UI_EMBOSS); // normal
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switch(G.buts->mainb) {
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case CONTEXT_SCENE:
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uiBlockBeginAlign(block, 'h');
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uiDefIconButC(block, ROW, B_REDR, ICON_SCENE, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_RENDER, 0, 0, "Render buttons ");
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uiDefIconButC(block, ROW, B_REDR, ICON_ANIM, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_ANIM, 0, 0, "Anim/playback buttons");
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uiDefIconButC(block, ROW, B_REDR, ICON_SOUND, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_SOUND, 0, 0, "Sound block buttons");
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@@ -442,6 +443,7 @@ void buts_buttons(void)
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break;
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case CONTEXT_SHADING:
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uiBlockBeginAlign(block, 'h');
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uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_LAMP, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_LAMP, 0, 0, "Lamp buttons");
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uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_MATERIAL, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_MAT, 0, 0, "Material buttons");
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uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_TEXTURE, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_TEX, 0, 0, "Texture buttons");
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@@ -460,6 +462,8 @@ void buts_buttons(void)
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break;
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}
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uiBlockEndAlign(block);
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xco+=XIC;
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uiDefButS(block, NUM, B_NEWFRAME, "", (short)(xco+20),0,60,YIC, &(G.scene->r.cfra), 1.0, 18000.0, 0, 0, "Displays Current Frame of animation. Click to change.");
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xco+= 80;
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