GPU: replace GLEW with libepoxy

With libepoxy we can choose between EGL and GLX at runtime, as well as
dynamically open EGL and GLX libraries without linking to them.

This will make it possible to build with Wayland, EGL, GLVND support while
still running on systems that only have X11, GLX and libGL. It also paves
the way for headless rendering through EGL.

libepoxy is a new library dependency, and is included in the precompiled
libraries. GLEW is no longer a dependency, and WITH_SYSTEM_GLEW was removed.

Includes contributions by Brecht Van Lommel, Ray Molenkamp, Campbell Barton
and Sergey Sharybin.

Ref T76428

Differential Revision: https://developer.blender.org/D15291
This commit is contained in:
2022-08-15 14:58:04 +02:00
committed by Brecht Van Lommel
parent 90be364ca9
commit a296b8f694
141 changed files with 528 additions and 98305 deletions

View File

@@ -19,8 +19,6 @@
#include "CLG_log.h"
#include "glew-mx.h"
#include "gl_context.hh"
#include "gl_uniform_buffer.hh"
@@ -138,8 +136,8 @@ void init_gl_callbacks()
char msg[256] = "";
const char format[] = "Successfully hooked OpenGL debug callback using %s";
if (GLEW_VERSION_4_3 || GLEW_KHR_debug) {
SNPRINTF(msg, format, GLEW_VERSION_4_3 ? "OpenGL 4.3" : "KHR_debug extension");
if (epoxy_gl_version() >= 43 || epoxy_has_gl_extension("GL_KHR_debug")) {
SNPRINTF(msg, format, epoxy_gl_version() >= 43 ? "OpenGL 4.3" : "KHR_debug extension");
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback((GLDEBUGPROC)debug_callback, nullptr);
@@ -151,7 +149,7 @@ void init_gl_callbacks()
-1,
msg);
}
else if (GLEW_ARB_debug_output) {
else if (epoxy_has_gl_extension("GL_ARB_debug_output")) {
SNPRINTF(msg, format, "ARB_debug_output");
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallbackARB((GLDEBUGPROCARB)debug_callback, nullptr);
@@ -327,7 +325,8 @@ static const char *to_str_suffix(GLenum type)
void object_label(GLenum type, GLuint object, const char *name)
{
if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) {
if ((G.debug & G_DEBUG_GPU) &&
(epoxy_gl_version() >= 43 || epoxy_has_gl_extension("GL_KHR_debug"))) {
char label[64];
SNPRINTF(label, "%s%s%s", to_str_prefix(type), name, to_str_suffix(type));
/* Small convenience for caller. */
@@ -365,7 +364,8 @@ namespace blender::gpu {
void GLContext::debug_group_begin(const char *name, int index)
{
if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) {
if ((G.debug & G_DEBUG_GPU) &&
(epoxy_gl_version() >= 43 || epoxy_has_gl_extension("GL_KHR_debug"))) {
/* Add 10 to avoid collision with other indices from other possible callback layers. */
index += 10;
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, index, -1, name);
@@ -374,7 +374,8 @@ void GLContext::debug_group_begin(const char *name, int index)
void GLContext::debug_group_end()
{
if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) {
if ((G.debug & G_DEBUG_GPU) &&
(epoxy_gl_version() >= 43 || epoxy_has_gl_extension("GL_KHR_debug"))) {
glPopDebugGroup();
}
}