Code cleanup: use 'const' for arrays (blenkernel)

This commit is contained in:
2014-04-27 00:20:13 +10:00
parent 11310b554a
commit a2c107aef1
31 changed files with 86 additions and 86 deletions

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@@ -1598,7 +1598,7 @@ float *BKE_curve_make_orco(Scene *scene, Object *ob, int *r_numVerts)
fp[2] = 0.0;
}
else {
float *vert;
const float *vert;
int realv = v % dl->nr;
int realu = u % dl->parts;
@@ -3673,7 +3673,7 @@ float (*BKE_curve_nurbs_vertexCos_get(ListBase *lb, int *r_numVerts))[3]
void BK_curve_nurbs_vertexCos_apply(ListBase *lb, float (*vertexCos)[3])
{
float *co = vertexCos[0];
const float *co = vertexCos[0];
Nurb *nu;
int i;
@@ -3897,7 +3897,7 @@ bool BKE_nurb_type_convert(Nurb *nu, const short type, const bool use_handles)
bp++;
}
else {
char *f = &bezt->f1;
const char *f = &bezt->f1;
for (c = 0; c < 3; c++, f++) {
copy_v3_v3(bp->vec, bezt->vec[c]);
bp->vec[3] = 1.0;