style cleanup - use aligned * prefixed blocks for descriptive comments (was already used a lot and part of proposed style guide).
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@@ -432,7 +432,8 @@ void ui_draw_but_IMAGE(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUSED(w
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if (!ibuf) return;
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/* scissor doesn't seem to be doing the right thing...?
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/* scissor doesn't seem to be doing the right thing...? */
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#if 0
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//glColor4f(1.0, 0.f, 0.f, 1.f);
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//fdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax)
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@@ -441,7 +442,7 @@ void ui_draw_but_IMAGE(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUSED(w
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// prevent drawing outside widget area
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glGetIntegerv(GL_SCISSOR_BOX, scissor);
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glScissor(ar->winrct.xmin + rect->xmin, ar->winrct.ymin + rect->ymin, w, h);
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*/
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#endif
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glEnable(GL_BLEND);
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glColor4f(0.0, 0.0, 0.0, 0.0);
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@@ -451,10 +452,10 @@ void ui_draw_but_IMAGE(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUSED(w
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glDisable(GL_BLEND);
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/*
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#if 0
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// restore scissortest
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glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
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*/
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#endif
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#endif
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}
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@@ -1138,7 +1139,8 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *rect)
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setlinestyle(0);
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glBegin(GL_LINES);
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/* glColor3ub(0, 0, 0);
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#if 0
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glColor3ub(0, 0, 0);
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glVertex2fv(v1);
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glVertex2fv(v1a);
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glColor3ub(255, 255, 255);
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@@ -1150,7 +1152,7 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *rect)
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glColor3ub(255, 255, 255);
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glVertex2fv(v2a);
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glVertex2fv(v3);
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*/
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#endif
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}
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else {
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glColor3ub(0, 0, 0);
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@@ -1367,17 +1369,21 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect
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/* cfra option */
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/* XXX 2.48
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/* XXX 2.48 */
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#if 0
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if(cumap->flag & CUMA_DRAW_CFRA) {
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glColor3ub(0x60, 0xc0, 0x40);
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glBegin(GL_LINES);
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glVertex2f(rect->xmin + zoomx*(cumap->sample[0]-offsx), rect->ymin);
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glVertex2f(rect->xmin + zoomx*(cumap->sample[0]-offsx), rect->ymax);
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glEnd();
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}*/
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}
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#endif
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/* sample option */
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/* XXX 2.48
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* if(cumap->flag & CUMA_DRAW_SAMPLE) {
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/* XXX 2.48 */
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#if 0
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if(cumap->flag & CUMA_DRAW_SAMPLE) {
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if(cumap->cur==3) {
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float lum= cumap->sample[0]*0.35f + cumap->sample[1]*0.45f + cumap->sample[2]*0.2f;
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glColor3ub(240, 240, 240);
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@@ -1400,8 +1406,9 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect
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glVertex2f(rect->xmin + zoomx*(cumap->sample[cumap->cur]-offsx), rect->ymax);
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glEnd();
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}
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}*/
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}
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#endif
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/* the curve */
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glColor3ubv((unsigned char*)wcol->item);
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glEnable(GL_LINE_SMOOTH);
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