style cleanup - use aligned * prefixed blocks for descriptive comments (was already used a lot and part of proposed style guide).
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@@ -155,7 +155,7 @@ void image_buffer_rect_update(Scene *scene, RenderResult *rr, ImBuf *ibuf, volat
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/* ****************************** render invoking ***************** */
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/* set callbacks, exported to sequence render too.
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Only call in foreground (UI) renders. */
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* Only call in foreground (UI) renders. */
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static void screen_render_scene_layer_set(wmOperator *op, Main *mainp, Scene **scene, SceneRenderLayer **srl)
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{
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@@ -221,9 +221,9 @@ static int screen_render_exec(bContext *C, wmOperator *op)
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BKE_image_backup_render(scene, ima);
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/* cleanup sequencer caches before starting user triggered render.
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otherwise, invalidated cache entries can make their way into
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the output rendering. We can't put that into RE_BlenderFrame,
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since sequence rendering can call that recursively... (peter) */
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* otherwise, invalidated cache entries can make their way into
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* the output rendering. We can't put that into RE_BlenderFrame,
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* since sequence rendering can call that recursively... (peter) */
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seq_stripelem_cache_cleanup();
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RE_SetReports(re, op->reports);
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@@ -517,9 +517,9 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
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multires_force_render_update(CTX_data_active_object(C));
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/* cleanup sequencer caches before starting user triggered render.
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otherwise, invalidated cache entries can make their way into
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the output rendering. We can't put that into RE_BlenderFrame,
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since sequence rendering can call that recursively... (peter) */
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* otherwise, invalidated cache entries can make their way into
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* the output rendering. We can't put that into RE_BlenderFrame,
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* since sequence rendering can call that recursively... (peter) */
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seq_stripelem_cache_cleanup();
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/* get editmode results */
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@@ -586,8 +586,8 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
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WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, scene);
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/* we set G.rendering here already instead of only in the job, this ensure
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main loop or other scene updates are disabled in time, since they may
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have started before the job thread */
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* main loop or other scene updates are disabled in time, since they may
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* have started before the job thread */
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G.rendering = 1;
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/* add modal handler for ESC */
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