Transform widgets; Scale and Rotate versions
To use; press the (temporal) icon in header. Switching widget types is by pressing G, R or S once, if current widget type is different it switches, otherwise it goes to normal Transform(). Widgets need a bit test for picking accuracy, correct drawing etc. The rotate widget has a center button for 'trackball' rotate. That latter can also be used for hotkey-based rotate. In current code, all widgets remain in "Global" space, also in editmode. Also widget updates while using normal transform has to be done. 2 Bugfixes: - rotate in PoseMode had error for 2d 'around' center - transform in postemode could crash, due to typo (& or |)
This commit is contained in:
@@ -76,6 +76,7 @@
|
||||
|
||||
#include "BSE_edit.h"
|
||||
#include "BSE_view.h"
|
||||
#include "BDR_drawobject.h"
|
||||
|
||||
#include "blendef.h"
|
||||
#include "transform.h"
|
||||
@@ -95,7 +96,14 @@
|
||||
#define MAN_ROT_X 8
|
||||
#define MAN_ROT_Y 16
|
||||
#define MAN_ROT_Z 32
|
||||
#define MAN_ROT_C 63
|
||||
#define MAN_ROT_V 64
|
||||
#define MAN_ROT_T 128
|
||||
#define MAN_ROT_C 248
|
||||
|
||||
#define MAN_SCALE_X 256
|
||||
#define MAN_SCALE_Y 512
|
||||
#define MAN_SCALE_Z 1024
|
||||
#define MAN_SCALE_C 1792
|
||||
|
||||
|
||||
/* GLOBAL VARIABLE THAT SHOULD MOVED TO SCREEN MEMBER OR SOMETHING */
|
||||
@@ -273,9 +281,9 @@ static int calc_manipulator(ScrArea *sa)
|
||||
/* global, local or normal orientation? */
|
||||
if(ob) {
|
||||
// local....
|
||||
if(totsel==1 || v3d->around==V3D_LOCAL) {
|
||||
Mat4CpyMat4(v3d->twmat, ob->obmat);
|
||||
Mat4Ortho(v3d->twmat);
|
||||
if(totsel==1 || v3d->around==V3D_LOCAL || G.obedit || G.obpose) {
|
||||
//Mat4CpyMat4(v3d->twmat, ob->obmat);
|
||||
//Mat4Ortho(v3d->twmat);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -298,7 +306,7 @@ static void manipulator_setcolor(char mode)
|
||||
else {
|
||||
switch(mode) {
|
||||
case 'x':
|
||||
glColor3ub(255, 100, 100);
|
||||
glColor3ub(255, 0, 100);
|
||||
break;
|
||||
case 'y':
|
||||
glColor3ub(100, 255, 100);
|
||||
@@ -324,14 +332,228 @@ static void manipulator_setcolor(char mode)
|
||||
|
||||
static int Gval= 0xFFFF; // defines drawmodus while moving...
|
||||
|
||||
static void draw_manipulator_rotate(float mat[][4])
|
||||
{
|
||||
double plane[4];
|
||||
float size, vec[3], unitmat[4][4];
|
||||
|
||||
/* when called while moving in mixed mode, do not draw when... */
|
||||
if((Gval & MAN_ROT_C)==0) return;
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
Mat4One(unitmat);
|
||||
|
||||
/* Screen aligned help circle */
|
||||
glPushMatrix();
|
||||
glTranslatef(mat[3][0], mat[3][1], mat[3][2]);
|
||||
|
||||
/* clipplane makes nice handles, calc here because of multmatrix but with translate! */
|
||||
VECCOPY(plane, G.vd->viewinv[2]);
|
||||
plane[3]= -0.001; // clip full circle
|
||||
glClipPlane(GL_CLIP_PLANE0, plane);
|
||||
|
||||
glRotatef( -360.0*saacos(G.vd->viewquat[0])/M_PI, G.vd->viewquat[1], G.vd->viewquat[2], G.vd->viewquat[3]);
|
||||
VECCOPY(vec, mat[0]);
|
||||
size= Normalise(vec);
|
||||
if((G.f & G_PICKSEL)==0) {
|
||||
BIF_ThemeColorShade(TH_BACK, -30);
|
||||
drawcircball(unitmat[3], size, unitmat);
|
||||
}
|
||||
/* Screen aligned view rot circle */
|
||||
if(Gval & MAN_ROT_V) {
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_V);
|
||||
BIF_ThemeColor(TH_TRANSFORM);
|
||||
drawcircball(unitmat[3], 1.2*size, unitmat);
|
||||
}
|
||||
glPopMatrix();
|
||||
|
||||
/* apply the transform delta */
|
||||
if(G.moving) {
|
||||
float matt[4][4];
|
||||
Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
|
||||
Mat4MulMat34(matt, Trans.mat, mat);
|
||||
mymultmatrix(matt);
|
||||
}
|
||||
else mymultmatrix(mat);
|
||||
|
||||
/* Trackball center */
|
||||
if(Gval & MAN_ROT_T) {
|
||||
GLUquadricObj *qobj = gluNewQuadric();
|
||||
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_T);
|
||||
|
||||
BIF_ThemeColor(TH_TRANSFORM);
|
||||
glBegin(GL_LINES);
|
||||
glVertex3f(0.0, 0.0, 0.0);
|
||||
glVertex3fv(G.vd->viewinv[2]);
|
||||
glEnd();
|
||||
|
||||
BIF_GetThemeColor3fv(TH_TRANSFORM, vec);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec);
|
||||
|
||||
/* only has to be set here */
|
||||
gluQuadricDrawStyle(qobj, GLU_FILL);
|
||||
gluQuadricNormals(qobj, GLU_SMOOTH);
|
||||
glEnable(GL_CULL_FACE); // backface removal
|
||||
glEnable(GL_LIGHTING);
|
||||
glShadeModel(GL_SMOOTH);
|
||||
|
||||
glTranslatef(G.vd->viewinv[2][0], G.vd->viewinv[2][1], G.vd->viewinv[2][2]);
|
||||
|
||||
gluSphere(qobj, CYWID, 8, 6);
|
||||
|
||||
/* restore */
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_LIGHTING);
|
||||
glTranslatef(-G.vd->viewinv[2][0], -G.vd->viewinv[2][1], -G.vd->viewinv[2][2]);
|
||||
|
||||
gluDeleteQuadric(qobj);
|
||||
}
|
||||
|
||||
glEnable(GL_CLIP_PLANE0);
|
||||
|
||||
/* Z circle */
|
||||
if(Gval & MAN_ROT_Z) {
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
|
||||
manipulator_setcolor('z');
|
||||
drawcircball(unitmat[3], 1.0, unitmat);
|
||||
}
|
||||
/* X circle */
|
||||
if(Gval & MAN_ROT_X) {
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
|
||||
glRotatef(90.0, 0.0, 1.0, 0.0);
|
||||
manipulator_setcolor('x');
|
||||
drawcircball(unitmat[3], 1.0, unitmat);
|
||||
glRotatef(-90.0, 0.0, 1.0, 0.0);
|
||||
}
|
||||
/* Y circle */
|
||||
if(Gval & MAN_ROT_Y) {
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
|
||||
glRotatef(-90.0, 1.0, 0.0, 0.0);
|
||||
manipulator_setcolor('y');
|
||||
drawcircball(unitmat[3], 1.0, unitmat);
|
||||
glRotatef(-90.0, 1.0, 0.0, 0.0);
|
||||
}
|
||||
|
||||
glDisable(GL_CLIP_PLANE0);
|
||||
|
||||
myloadmatrix(G.vd->viewmat);
|
||||
|
||||
if(G.zbuf) glEnable(GL_DEPTH_TEST); // shouldn't be global, tsk!
|
||||
}
|
||||
|
||||
static void draw_manipulator_scale(float mat[][4])
|
||||
{
|
||||
float cusize= CYWID*0.75;
|
||||
|
||||
/* when called while moving in mixed mode, do not draw when... */
|
||||
if((Gval & MAN_SCALE_C)==0) return;
|
||||
|
||||
if(G.moving) {
|
||||
float matt[4][4];
|
||||
|
||||
Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
|
||||
Mat4MulMat34(matt, Trans.mat, mat);
|
||||
mymultmatrix(matt);
|
||||
}
|
||||
else mymultmatrix(mat);
|
||||
|
||||
/* if not shiftkey, center point as first, for selectbuffer order */
|
||||
if(G.f & G_PICKSEL) {
|
||||
if(!(G.qual & LR_SHIFTKEY)) {
|
||||
glLoadName(MAN_SCALE_C);
|
||||
glBegin(GL_POINTS);
|
||||
glVertex3f(0.0, 0.0, 0.0);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
else {
|
||||
float vec[3];
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
/* axis */
|
||||
glBegin(GL_LINES);
|
||||
if(Gval & MAN_SCALE_X) {
|
||||
manipulator_setcolor('x');
|
||||
glVertex3f(0.0, 0.0, 0.0);
|
||||
glVertex3f(1.0, 0.0, 0.0);
|
||||
}
|
||||
if(Gval & MAN_SCALE_Y) {
|
||||
manipulator_setcolor('y');
|
||||
glVertex3f(0.0, 0.0, 0.0);
|
||||
glVertex3f(0.0, 1.0, 0.0);
|
||||
}
|
||||
if(Gval & MAN_SCALE_Z) {
|
||||
manipulator_setcolor('z');
|
||||
glVertex3f(0.0, 0.0, 0.0);
|
||||
glVertex3f(0.0, 0.0, 1.0);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
/* only has to be set when not in picking */
|
||||
glEnable(GL_CULL_FACE); // backface removal
|
||||
glEnable(GL_LIGHTING);
|
||||
glShadeModel(GL_SMOOTH);
|
||||
|
||||
/* center cube */
|
||||
BIF_GetThemeColor3fv(TH_TRANSFORM, vec);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec);
|
||||
|
||||
drawsolidcube(cusize);
|
||||
}
|
||||
|
||||
/* Z cube */
|
||||
glTranslatef(0.0, 0.0, 1.0+cusize/2);
|
||||
if(Gval & MAN_SCALE_Z) {
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Z);
|
||||
manipulator_setcolor('Z');
|
||||
drawsolidcube(cusize);
|
||||
}
|
||||
/* X cube */
|
||||
glTranslatef(1.0+cusize/2, 0.0, -(1.0+cusize/2));
|
||||
if(Gval & MAN_SCALE_X) {
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_X);
|
||||
manipulator_setcolor('X');
|
||||
drawsolidcube(cusize);
|
||||
}
|
||||
/* Y cube */
|
||||
glTranslatef(-(1.0+cusize/2), 1.0+cusize/2, 0.0);
|
||||
if(Gval & MAN_SCALE_Y) {
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Y);
|
||||
manipulator_setcolor('Y');
|
||||
drawsolidcube(cusize);
|
||||
}
|
||||
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_LIGHTING);
|
||||
|
||||
/* if shiftkey, center point as last, for selectbuffer order */
|
||||
if(G.f & G_PICKSEL) {
|
||||
if(G.qual & LR_SHIFTKEY) {
|
||||
glTranslatef(0.0, -(1.0+cusize/2), 0.0);
|
||||
glLoadName(MAN_SCALE_C);
|
||||
glBegin(GL_POINTS);
|
||||
glVertex3f(0.0, 0.0, 0.0);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
|
||||
myloadmatrix(G.vd->viewmat);
|
||||
|
||||
if(G.zbuf) glEnable(GL_DEPTH_TEST); // shouldn't be global, tsk!
|
||||
}
|
||||
|
||||
static void draw_manipulator_translate(float mat[][4])
|
||||
{
|
||||
GLUquadricObj *qobj = gluNewQuadric();
|
||||
|
||||
/* when called while moving in mixed mode, do not draw when... */
|
||||
if((Gval & MAN_TRANS_C)==0) return;
|
||||
|
||||
if(G.moving) glTranslatef(Trans.vec[0], Trans.vec[1], Trans.vec[2]);
|
||||
|
||||
glMultMatrixf(mat);
|
||||
mymultmatrix(mat);
|
||||
|
||||
/* if not shiftkey, center point as first, for selectbuffer order */
|
||||
if(G.f & G_PICKSEL) {
|
||||
@@ -482,14 +704,17 @@ void BIF_draw_manipulator(ScrArea *sa)
|
||||
|
||||
if(v3d->twflag & V3D_DRAW_MANIPULATOR) {
|
||||
|
||||
if(v3d->twmode==V3D_MANIPULATOR_TRANSLATE)
|
||||
if(v3d->twtype & V3D_MANIPULATOR_ROTATE)
|
||||
draw_manipulator_rotate(v3d->twmat);
|
||||
if(v3d->twtype & V3D_MANIPULATOR_SCALE)
|
||||
draw_manipulator_scale(v3d->twmat);
|
||||
if(v3d->twtype & V3D_MANIPULATOR_TRANSLATE)
|
||||
draw_manipulator_translate(v3d->twmat);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
static int manipulator_selectbuf(ScrArea *sa)
|
||||
static int manipulator_selectbuf(ScrArea *sa, float hotspot)
|
||||
{
|
||||
View3D *v3d= sa->spacedata.first;
|
||||
rctf rect;
|
||||
@@ -499,37 +724,47 @@ static int manipulator_selectbuf(ScrArea *sa)
|
||||
G.f |= G_PICKSEL;
|
||||
|
||||
getmouseco_areawin(mval);
|
||||
rect.xmin= mval[0]-7;
|
||||
rect.xmax= mval[0]+7;
|
||||
rect.ymin= mval[1]-7;
|
||||
rect.ymax= mval[1]+7;
|
||||
rect.xmin= mval[0]-hotspot;
|
||||
rect.xmax= mval[0]+hotspot;
|
||||
rect.ymin= mval[1]-hotspot;
|
||||
rect.ymax= mval[1]+hotspot;
|
||||
|
||||
/* get rid of overlay button matrix */
|
||||
persp(PERSP_VIEW);
|
||||
|
||||
setwinmatrixview3d(&rect);
|
||||
Mat4MulMat4(G.vd->persmat, G.vd->viewmat, curarea->winmat);
|
||||
|
||||
glSelectBuffer( MAXPICKBUF, (GLuint *)buffer);
|
||||
Mat4MulMat4(G.vd->persmat, G.vd->viewmat, sa->winmat);
|
||||
|
||||
glSelectBuffer( 32, buffer);
|
||||
glRenderMode(GL_SELECT);
|
||||
glInitNames(); /* these two calls whatfor? It doesnt work otherwise */
|
||||
glPushName(-1);
|
||||
|
||||
/* do the drawing */
|
||||
if(v3d->twmode==V3D_MANIPULATOR_TRANSLATE)
|
||||
if(v3d->twtype & V3D_MANIPULATOR_ROTATE)
|
||||
draw_manipulator_rotate(v3d->twmat);
|
||||
if(v3d->twtype & V3D_MANIPULATOR_SCALE)
|
||||
draw_manipulator_scale(v3d->twmat);
|
||||
if(v3d->twtype & V3D_MANIPULATOR_TRANSLATE)
|
||||
draw_manipulator_translate(v3d->twmat);
|
||||
|
||||
|
||||
glPopName(); /* see above (pushname) */
|
||||
hits= glRenderMode(GL_RENDER);
|
||||
|
||||
G.f &= ~G_PICKSEL;
|
||||
setwinmatrixview3d(0);
|
||||
Mat4MulMat4(G.vd->persmat, G.vd->viewmat, curarea->winmat);
|
||||
Mat4MulMat4(G.vd->persmat, G.vd->viewmat, sa->winmat);
|
||||
|
||||
persp(PERSP_WIN);
|
||||
|
||||
if(hits>0) {
|
||||
if(hits==1) return buffer[3];
|
||||
else if(hits>1) {
|
||||
/* we compare the two first in buffer, but exclude centers */
|
||||
|
||||
if(buffer[3]==MAN_TRANS_C || buffer[3]==MAN_SCALE_C);
|
||||
else if(buffer[4+3]==MAN_TRANS_C || buffer[4+3]==MAN_SCALE_C);
|
||||
else {
|
||||
if(buffer[4+1] < buffer[1]) return buffer[4+3];
|
||||
}
|
||||
return buffer[3];
|
||||
}
|
||||
return 0;
|
||||
@@ -543,8 +778,14 @@ int BIF_do_manipulator(ScrArea *sa)
|
||||
if(!(v3d->twflag & V3D_USE_MANIPULATOR)) return 0;
|
||||
if(!(v3d->twflag & V3D_DRAW_MANIPULATOR)) return 0;
|
||||
|
||||
// find the hotspots (Gval is for draw)
|
||||
Gval=val= manipulator_selectbuf(sa);
|
||||
// find the hotspots (Gval is for draw). first test narrow hotspot
|
||||
// warning, Gval is ugly global defining how it draws, don't set it before doing select calls!
|
||||
val= manipulator_selectbuf(sa, 7.0);
|
||||
if(val) {
|
||||
Gval= manipulator_selectbuf(sa, 3.0);
|
||||
if(Gval) val= Gval;
|
||||
else Gval= val;
|
||||
}
|
||||
|
||||
switch(val) {
|
||||
case MAN_TRANS_C:
|
||||
@@ -577,6 +818,56 @@ int BIF_do_manipulator(ScrArea *sa)
|
||||
BIF_setSingleAxisConstraint(v3d->twmat[2]);
|
||||
ManipulatorTransform(TFM_TRANSLATION);
|
||||
break;
|
||||
|
||||
case MAN_SCALE_C:
|
||||
ManipulatorTransform(TFM_RESIZE);
|
||||
break;
|
||||
case MAN_SCALE_X:
|
||||
if(G.qual & LR_SHIFTKEY) {
|
||||
Gval= MAN_SCALE_Y|MAN_SCALE_Z;
|
||||
BIF_setDualAxisConstraint(v3d->twmat[1], v3d->twmat[2]);
|
||||
}
|
||||
else
|
||||
BIF_setSingleAxisConstraint(v3d->twmat[0]);
|
||||
ManipulatorTransform(TFM_RESIZE);
|
||||
break;
|
||||
case MAN_SCALE_Y:
|
||||
if(G.qual & LR_SHIFTKEY) {
|
||||
Gval= MAN_SCALE_X|MAN_SCALE_Z;
|
||||
BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[2]);
|
||||
}
|
||||
else
|
||||
BIF_setSingleAxisConstraint(v3d->twmat[1]);
|
||||
ManipulatorTransform(TFM_RESIZE);
|
||||
break;
|
||||
case MAN_SCALE_Z:
|
||||
if(G.qual & LR_SHIFTKEY) {
|
||||
Gval= MAN_SCALE_X|MAN_SCALE_Y;
|
||||
BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[1]);
|
||||
}
|
||||
else
|
||||
BIF_setSingleAxisConstraint(v3d->twmat[2]);
|
||||
ManipulatorTransform(TFM_RESIZE);
|
||||
break;
|
||||
|
||||
case MAN_ROT_X:
|
||||
BIF_setSingleAxisConstraint(v3d->twmat[0]);
|
||||
ManipulatorTransform(TFM_ROTATION);
|
||||
break;
|
||||
case MAN_ROT_Y:
|
||||
BIF_setSingleAxisConstraint(v3d->twmat[1]);
|
||||
ManipulatorTransform(TFM_ROTATION);
|
||||
break;
|
||||
case MAN_ROT_Z:
|
||||
BIF_setSingleAxisConstraint(v3d->twmat[2]);
|
||||
ManipulatorTransform(TFM_ROTATION);
|
||||
break;
|
||||
case MAN_ROT_T:
|
||||
ManipulatorTransform(TFM_TRACKBALL);
|
||||
break;
|
||||
case MAN_ROT_V:
|
||||
ManipulatorTransform(TFM_ROTATION);
|
||||
break;
|
||||
}
|
||||
|
||||
Gval= 0xFFFF;
|
||||
|
||||
Reference in New Issue
Block a user