Cleanup: replace members m_ prefix by _ suffix in Compositor

To convert old code to the current convention and
use a single code style.
This commit is contained in:
2021-10-13 23:01:04 +02:00
parent ea79efef70
commit a2ee3c3a9f
251 changed files with 4416 additions and 4440 deletions

View File

@@ -25,17 +25,17 @@ namespace blender::compositor {
class BokehBlurOperation : public MultiThreadedOperation, public QualityStepHelper {
private:
SocketReader *m_inputProgram;
SocketReader *m_inputBokehProgram;
SocketReader *m_inputBoundingBoxReader;
SocketReader *inputProgram_;
SocketReader *inputBokehProgram_;
SocketReader *inputBoundingBoxReader_;
void updateSize();
float m_size;
bool m_sizeavailable;
float size_;
bool sizeavailable_;
float m_bokehMidX;
float m_bokehMidY;
float m_bokehDimension;
bool m_extend_bounds;
float bokehMidX_;
float bokehMidY_;
float bokehDimension_;
bool extend_bounds_;
public:
BokehBlurOperation();
@@ -64,8 +64,8 @@ class BokehBlurOperation : public MultiThreadedOperation, public QualityStepHelp
void setSize(float size)
{
m_size = size;
m_sizeavailable = true;
size_ = size;
sizeavailable_ = true;
}
void executeOpenCL(OpenCLDevice *device,
@@ -77,7 +77,7 @@ class BokehBlurOperation : public MultiThreadedOperation, public QualityStepHelp
void setExtendBounds(bool extend_bounds)
{
m_extend_bounds = extend_bounds;
extend_bounds_ = extend_bounds;
}
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;