Workbench: Fix shadows on macOS
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@@ -106,6 +106,8 @@ extern char datatoc_workbench_data_lib_glsl[];
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extern char datatoc_workbench_object_outline_lib_glsl[];
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extern char datatoc_workbench_object_outline_lib_glsl[];
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extern char datatoc_workbench_world_light_lib_glsl[];
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extern char datatoc_workbench_world_light_lib_glsl[];
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extern char datatoc_gpu_shader_depth_only_frag_glsl[];
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static char *workbench_build_composite_frag(WORKBENCH_PrivateData *wpd)
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static char *workbench_build_composite_frag(WORKBENCH_PrivateData *wpd)
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{
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{
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char *str = NULL;
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char *str = NULL;
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@@ -296,7 +298,7 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata)
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#ifdef DEBUG_SHADOW_VOLUME
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#ifdef DEBUG_SHADOW_VOLUME
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const char *shadow_frag = datatoc_workbench_shadow_debug_frag_glsl;
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const char *shadow_frag = datatoc_workbench_shadow_debug_frag_glsl;
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#else
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#else
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const char *shadow_frag = NULL;
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const char *shadow_frag = datatoc_gpu_shader_depth_only_frag_glsl;
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#endif
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#endif
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e_data.shadow_pass_sh = DRW_shader_create(
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e_data.shadow_pass_sh = DRW_shader_create(
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datatoc_workbench_shadow_vert_glsl,
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datatoc_workbench_shadow_vert_glsl,
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