Cleanup: Clang-Tidy, modernize-redundant-void-arg
This commit is contained in:
@@ -80,12 +80,12 @@ Context::~Context()
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delete imm;
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}
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bool Context::is_active_on_thread(void)
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bool Context::is_active_on_thread()
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{
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return (this == active_ctx) && pthread_equal(pthread_self(), thread_);
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}
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Context *Context::get(void)
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Context *Context::get()
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{
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return active_ctx;
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}
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@@ -188,7 +188,7 @@ void GPU_backend_exit(void)
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g_backend = NULL;
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}
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GPUBackend *GPUBackend::get(void)
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GPUBackend *GPUBackend::get()
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{
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return g_backend;
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}
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@@ -496,7 +496,7 @@ static void gpuPushFrameBuffer(GPUFrameBuffer *fb)
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FrameBufferStack.top++;
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}
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static GPUFrameBuffer *gpuPopFrameBuffer(void)
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static GPUFrameBuffer *gpuPopFrameBuffer()
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{
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BLI_assert(FrameBufferStack.top > 0);
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FrameBufferStack.top--;
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@@ -41,17 +41,17 @@ using namespace blender::gpu;
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static thread_local Immediate *imm = NULL;
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void immActivate(void)
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void immActivate()
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{
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imm = Context::get()->imm;
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}
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void immDeactivate(void)
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void immDeactivate()
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{
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imm = NULL;
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}
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GPUVertFormat *immVertexFormat(void)
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GPUVertFormat *immVertexFormat()
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{
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GPU_vertformat_clear(&imm->vertex_format);
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return &imm->vertex_format;
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@@ -81,7 +81,7 @@ void immBindBuiltinProgram(eGPUBuiltinShader shader_id)
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imm->builtin_shader_bound = shader_id;
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}
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void immUnbindProgram(void)
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void immUnbindProgram()
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{
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BLI_assert(imm->shader != NULL);
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@@ -90,7 +90,7 @@ void immUnbindProgram(void)
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}
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/* XXX do not use it. Special hack to use OCIO with batch API. */
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GPUShader *immGetShader(void)
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GPUShader *immGetShader()
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{
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return imm->shader;
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}
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@@ -187,7 +187,7 @@ static void wide_line_workaround_start(GPUPrimType prim_type)
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}
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}
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static void wide_line_workaround_end(void)
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static void wide_line_workaround_end()
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{
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if (imm->prev_shader) {
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immUnbindProgram();
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@@ -249,7 +249,7 @@ GPUBatch *immBeginBatchAtMost(GPUPrimType prim_type, uint vertex_len)
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return immBeginBatch(prim_type, vertex_len);
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}
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void immEnd(void)
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void immEnd()
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{
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BLI_assert(imm->prim_type != GPU_PRIM_NONE); /* Make sure we're between a Begin/End pair. */
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BLI_assert(imm->vertex_data || imm->batch);
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@@ -480,7 +480,7 @@ void immAttrSkip(uint attr_id)
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setAttrValueBit(attr_id);
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}
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static void immEndVertex(void) /* and move on to the next vertex */
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static void immEndVertex() /* and move on to the next vertex */
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{
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BLI_assert(imm->prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */
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BLI_assert(imm->vertex_idx < imm->vertex_len);
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@@ -77,7 +77,7 @@ void GPUPlatformGlobal::create_gpu_name(const char *vendor,
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BLI_str_replace_char(gpu_name, '\r', ' ');
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}
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void GPUPlatformGlobal::clear(void)
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void GPUPlatformGlobal::clear()
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{
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MEM_SAFE_FREE(GPG.support_key);
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MEM_SAFE_FREE(GPG.gpu_name);
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@@ -94,12 +94,12 @@ void GPUPlatformGlobal::clear(void)
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using namespace blender::gpu;
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eGPUSupportLevel GPU_platform_support_level(void)
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eGPUSupportLevel GPU_platform_support_level()
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{
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return GPG.support_level;
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}
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const char *GPU_platform_support_level_key(void)
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const char *GPU_platform_support_level_key()
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{
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return GPG.support_key;
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}
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@@ -32,12 +32,12 @@
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namespace blender::gpu {
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ShaderInterface::ShaderInterface(void)
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ShaderInterface::ShaderInterface()
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{
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/* TODO(fclem): add unique ID for debugging. */
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}
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ShaderInterface::~ShaderInterface(void)
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ShaderInterface::~ShaderInterface()
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{
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/* Free memory used by name_buffer. */
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MEM_freeN(name_buffer_);
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@@ -70,14 +70,14 @@ static void sort_input_list(MutableSpan<ShaderInput> dst)
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/* Sorts all inputs inside their respective array.
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* This is to allow fast hash collision detection.
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* See ShaderInterface::input_lookup for more details. */
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void ShaderInterface::sort_inputs(void)
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void ShaderInterface::sort_inputs()
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{
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sort_input_list(MutableSpan<ShaderInput>(inputs_, attr_len_));
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sort_input_list(MutableSpan<ShaderInput>(inputs_ + attr_len_, ubo_len_));
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sort_input_list(MutableSpan<ShaderInput>(inputs_ + attr_len_ + ubo_len_, uniform_len_));
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}
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void ShaderInterface::debug_print(void)
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void ShaderInterface::debug_print()
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{
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Span<ShaderInput> attrs = Span<ShaderInput>(inputs_, attr_len_);
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Span<ShaderInput> ubos = Span<ShaderInput>(inputs_ + attr_len_, ubo_len_);
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@@ -260,7 +260,7 @@ eGPUStencilTest GPU_stencil_test_get()
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}
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/* NOTE: Already premultiplied by U.pixelsize. */
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float GPU_line_width_get(void)
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float GPU_line_width_get()
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{
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GPUStateMutable &state = Context::get()->state_manager->mutable_state;
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return state.line_width;
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@@ -285,13 +285,13 @@ void GPU_viewport_size_get_i(int coords[4])
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Context::get()->active_fb->viewport_get(coords);
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}
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bool GPU_depth_mask_get(void)
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bool GPU_depth_mask_get()
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{
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GPUState &state = Context::get()->state_manager->state;
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return (state.write_mask & GPU_WRITE_DEPTH) != 0;
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}
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bool GPU_mipmap_enabled(void)
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bool GPU_mipmap_enabled()
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{
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/* TODO(fclem): this used to be a userdef option. */
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return true;
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@@ -303,17 +303,17 @@ bool GPU_mipmap_enabled(void)
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/** \name Context Utils
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* \{ */
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void GPU_flush(void)
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void GPU_flush()
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{
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Context::get()->flush();
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}
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void GPU_finish(void)
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void GPU_finish()
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{
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Context::get()->finish();
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}
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void GPU_apply_state(void)
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void GPU_apply_state()
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{
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Context::get()->state_manager->apply_state();
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}
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@@ -328,7 +328,7 @@ void GPU_apply_state(void)
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* bgl functions.
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* \{ */
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void GPU_bgl_start(void)
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void GPU_bgl_start()
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{
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Context *ctx = Context::get();
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if (!(ctx && ctx->state_manager)) {
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@@ -345,7 +345,7 @@ void GPU_bgl_start(void)
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}
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/* Just turn off the bgl safeguard system. Can be called even without GPU_bgl_start. */
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void GPU_bgl_end(void)
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void GPU_bgl_end()
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{
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Context *ctx = Context::get();
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if (!(ctx && ctx->state_manager)) {
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@@ -359,7 +359,7 @@ void GPU_bgl_end(void)
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}
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}
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bool GPU_bgl_get(void)
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bool GPU_bgl_get()
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{
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return Context::get()->state_manager->use_bgl;
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}
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@@ -381,7 +381,7 @@ void GPU_memory_barrier(eGPUBarrier barrier)
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/** \name Default State
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* \{ */
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StateManager::StateManager(void)
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StateManager::StateManager()
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{
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/* Set default state. */
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state.write_mask = GPU_WRITE_COLOR;
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@@ -66,13 +66,13 @@ void VertBuf::init(const GPUVertFormat *format, GPUUsageType usage)
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flag |= GPU_VERTBUF_INIT;
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}
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void VertBuf::clear(void)
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void VertBuf::clear()
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{
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this->release_data();
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flag = GPU_VERTBUF_INVALID;
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}
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VertBuf *VertBuf::duplicate(void)
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VertBuf *VertBuf::duplicate()
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{
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VertBuf *dst = GPUBackend::get()->vertbuf_alloc();
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/* Full copy. */
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@@ -107,7 +107,7 @@ void VertBuf::resize(uint vert_len)
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flag |= GPU_VERTBUF_DATA_DIRTY;
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}
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void VertBuf::upload(void)
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void VertBuf::upload()
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{
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this->upload_data();
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}
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@@ -125,7 +125,7 @@ using namespace blender::gpu;
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/* -------- Creation & deletion -------- */
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GPUVertBuf *GPU_vertbuf_calloc(void)
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GPUVertBuf *GPU_vertbuf_calloc()
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{
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return wrap(GPUBackend::get()->vertbuf_alloc());
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}
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@@ -313,7 +313,7 @@ GPUVertBufStatus GPU_vertbuf_get_status(const GPUVertBuf *verts)
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return unwrap(verts)->flag;
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}
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uint GPU_vertbuf_get_memory_usage(void)
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uint GPU_vertbuf_get_memory_usage()
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{
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return VertBuf::memory_usage;
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}
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