Cleanup: Clang-Tidy, modernize-redundant-void-arg

This commit is contained in:
2020-11-06 13:18:48 +01:00
parent 41db8f2fce
commit a331d5c992
27 changed files with 98 additions and 99 deletions

View File

@@ -50,7 +50,7 @@ using namespace blender::gpu;
* TODO(fclem): Could be revisited to avoid so much cross references.
* \{ */
GLVaoCache::GLVaoCache(void)
GLVaoCache::GLVaoCache()
{
init();
}
@@ -60,7 +60,7 @@ GLVaoCache::~GLVaoCache()
this->clear();
}
void GLVaoCache::init(void)
void GLVaoCache::init()
{
context_ = NULL;
interface_ = NULL;
@@ -149,7 +149,7 @@ void GLVaoCache::remove(const GLShaderInterface *interface)
}
}
void GLVaoCache::clear(void)
void GLVaoCache::clear()
{
GLContext *ctx = GLContext::get();
const int count = (is_dynamic_vao_count) ? dynamic_vaos.count : GPU_VAO_STATIC_LEN;
@@ -207,7 +207,7 @@ GLuint GLVaoCache::lookup(const GLShaderInterface *interface)
/* The GLVaoCache object is only valid for one GLContext.
* Reset the cache if trying to draw in another context; */
void GLVaoCache::context_check(void)
void GLVaoCache::context_check()
{
GLContext *ctx = GLContext::get();
BLI_assert(ctx);
@@ -282,7 +282,7 @@ GLuint GLVaoCache::vao_get(GPUBatch *batch)
/** \name Creation & Deletion
* \{ */
GLBatch::GLBatch(void)
GLBatch::GLBatch()
{
}