Cleanup: Clang-Tidy, modernize-redundant-void-arg

This commit is contained in:
2020-11-06 13:18:48 +01:00
parent 41db8f2fce
commit a331d5c992
27 changed files with 98 additions and 99 deletions

View File

@@ -42,7 +42,7 @@ namespace blender::gpu {
/** \name GLStateManager
* \{ */
GLStateManager::GLStateManager(void)
GLStateManager::GLStateManager()
{
/* Set other states that never change. */
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
@@ -71,7 +71,7 @@ GLStateManager::GLStateManager(void)
set_mutable_state(mutable_state);
}
void GLStateManager::apply_state(void)
void GLStateManager::apply_state()
{
if (!this->use_bgl) {
this->set_state(this->state);
@@ -84,7 +84,7 @@ void GLStateManager::apply_state(void)
};
/* Will set all the states regardless of the current ones. */
void GLStateManager::force_state(void)
void GLStateManager::force_state()
{
/* Little exception for clip distances since they need to keep the old count correct. */
uint32_t clip_distances = current_.clip_distances;
@@ -511,7 +511,7 @@ void GLStateManager::texture_unbind(Texture *tex_)
tex->is_bound_ = false;
}
void GLStateManager::texture_unbind_all(void)
void GLStateManager::texture_unbind_all()
{
for (int i = 0; i < ARRAY_SIZE(textures_); i++) {
if (textures_[i] != 0) {
@@ -523,7 +523,7 @@ void GLStateManager::texture_unbind_all(void)
this->texture_bind_apply();
}
void GLStateManager::texture_bind_apply(void)
void GLStateManager::texture_bind_apply()
{
if (dirty_texture_binds_ == 0) {
return;
@@ -555,7 +555,7 @@ void GLStateManager::texture_unpack_row_length_set(uint len)
glPixelStorei(GL_UNPACK_ROW_LENGTH, len);
}
uint64_t GLStateManager::bound_texture_slots(void)
uint64_t GLStateManager::bound_texture_slots()
{
uint64_t bound_slots = 0;
for (int i = 0; i < ARRAY_SIZE(textures_); i++) {
@@ -603,7 +603,7 @@ void GLStateManager::image_unbind(Texture *tex_)
tex->is_bound_ = false;
}
void GLStateManager::image_unbind_all(void)
void GLStateManager::image_unbind_all()
{
for (int i = 0; i < ARRAY_SIZE(images_); i++) {
if (images_[i] != 0) {
@@ -614,7 +614,7 @@ void GLStateManager::image_unbind_all(void)
this->image_bind_apply();
}
void GLStateManager::image_bind_apply(void)
void GLStateManager::image_bind_apply()
{
if (dirty_image_binds_ == 0) {
return;
@@ -638,7 +638,7 @@ void GLStateManager::image_bind_apply(void)
}
}
uint8_t GLStateManager::bound_image_slots(void)
uint8_t GLStateManager::bound_image_slots()
{
uint8_t bound_slots = 0;
for (int i = 0; i < ARRAY_SIZE(images_); i++) {