Control bone commit from yesterday broke root bones. This is now fixed in a much more elegant way.
Remove yeh ol' primary symmetry axis flipping and replace by a smarter check on both armature and mesh arcs (works better for partial retargetting).
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@@ -93,7 +93,9 @@ float BLI_subtreeLength(BNode *node);
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void BLI_calcGraphLength(BGraph *graph);
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void BLI_replaceNode(BGraph *graph, BNode *node_src, BNode *node_replaced);
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void BLI_replaceNodeInArc(BGraph *graph, BArc *arc, BNode *node_src, BNode *node_replaced);
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void BLI_removeDoubleNodes(BGraph *graph, float limit);
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BNode * BLI_FindNodeByPosition(BGraph *graph, float *p, float limit);
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BArc * BLI_findConnectedArc(BGraph *graph, BArc *arc, BNode *v);
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