Cycles Volume Render: work on nodes and closures.
* Henyey-Greenstein scattering closure implementation. * Rename transparent to absorption node and isotropic to scatter node. * Volume density is folded into the closure weights. * OSL support for volume closures and nodes. * This commit has no user visible changes, there is no volume render code yet. This is work by "storm", Stuart Broadfoot, Thomas Dinges and myself.
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@@ -197,8 +197,8 @@ set(SRC
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shader/nodes/node_shader_tex_sky.c
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shader/nodes/node_shader_tex_voronoi.c
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shader/nodes/node_shader_tex_wave.c
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shader/nodes/node_shader_volume_isotropic.c
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shader/nodes/node_shader_volume_transparent.c
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shader/nodes/node_shader_volume_scatter.c
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shader/nodes/node_shader_volume_absorption.c
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shader/node_shader_tree.c
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shader/node_shader_util.c
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