Cycles Volume Render: work on nodes and closures.
* Henyey-Greenstein scattering closure implementation. * Rename transparent to absorption node and isotropic to scatter node. * Volume density is folded into the closure weights. * OSL support for volume closures and nodes. * This commit has no user visible changes, there is no volume render code yet. This is work by "storm", Stuart Broadfoot, Thomas Dinges and myself.
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@@ -105,8 +105,8 @@ void register_node_type_sh_bsdf_toon(void);
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void register_node_type_sh_bsdf_anisotropic(void);
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void register_node_type_sh_emission(void);
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void register_node_type_sh_holdout(void);
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void register_node_type_sh_volume_transparent(void);
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void register_node_type_sh_volume_isotropic(void);
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void register_node_type_sh_volume_absorption(void);
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void register_node_type_sh_volume_scatter(void);
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void register_node_type_sh_bsdf_hair(void);
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void register_node_type_sh_subsurface_scattering(void);
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void register_node_type_sh_mix_shader(void);
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