Cleanup: pass const matrices

Also order return matrices last.
This commit is contained in:
2020-08-02 17:17:31 +10:00
parent 0e308b07a0
commit a3a6b71a9d
28 changed files with 213 additions and 187 deletions

View File

@@ -255,13 +255,13 @@ void ED_object_base_init_transform_on_add(Object *object, const float loc[3], co
/* Uses context to figure out transform for primitive.
* Returns standard diameter. */
float ED_object_new_primitive_matrix(
bContext *C, Object *obedit, const float loc[3], const float rot[3], float primmat[4][4])
bContext *C, Object *obedit, const float loc[3], const float rot[3], float r_primmat[4][4])
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
float mat[3][3], rmat[3][3], cmat[3][3], imat[3][3];
unit_m4(primmat);
unit_m4(r_primmat);
eul_to_mat3(rmat, rot);
invert_m3(rmat);
@@ -270,13 +270,13 @@ float ED_object_new_primitive_matrix(
copy_m3_m4(mat, obedit->obmat);
mul_m3_m3m3(cmat, rmat, mat);
invert_m3_m3(imat, cmat);
copy_m4_m3(primmat, imat);
copy_m4_m3(r_primmat, imat);
/* center */
copy_v3_v3(primmat[3], loc);
sub_v3_v3v3(primmat[3], primmat[3], obedit->obmat[3]);
copy_v3_v3(r_primmat[3], loc);
sub_v3_v3v3(r_primmat[3], r_primmat[3], obedit->obmat[3]);
invert_m3_m3(imat, mat);
mul_m3_v3(imat, primmat[3]);
mul_m3_v3(imat, r_primmat[3]);
{
const float dia = v3d ? ED_view3d_grid_scale(scene, v3d, NULL) :