Cleanup: pass const matrices
Also order return matrices last.
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@@ -255,13 +255,13 @@ void ED_object_base_init_transform_on_add(Object *object, const float loc[3], co
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/* Uses context to figure out transform for primitive.
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* Returns standard diameter. */
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float ED_object_new_primitive_matrix(
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bContext *C, Object *obedit, const float loc[3], const float rot[3], float primmat[4][4])
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bContext *C, Object *obedit, const float loc[3], const float rot[3], float r_primmat[4][4])
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{
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Scene *scene = CTX_data_scene(C);
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View3D *v3d = CTX_wm_view3d(C);
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float mat[3][3], rmat[3][3], cmat[3][3], imat[3][3];
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unit_m4(primmat);
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unit_m4(r_primmat);
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eul_to_mat3(rmat, rot);
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invert_m3(rmat);
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@@ -270,13 +270,13 @@ float ED_object_new_primitive_matrix(
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copy_m3_m4(mat, obedit->obmat);
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mul_m3_m3m3(cmat, rmat, mat);
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invert_m3_m3(imat, cmat);
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copy_m4_m3(primmat, imat);
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copy_m4_m3(r_primmat, imat);
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/* center */
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copy_v3_v3(primmat[3], loc);
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sub_v3_v3v3(primmat[3], primmat[3], obedit->obmat[3]);
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copy_v3_v3(r_primmat[3], loc);
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sub_v3_v3v3(r_primmat[3], r_primmat[3], obedit->obmat[3]);
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invert_m3_m3(imat, mat);
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mul_m3_v3(imat, primmat[3]);
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mul_m3_v3(imat, r_primmat[3]);
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{
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const float dia = v3d ? ED_view3d_grid_scale(scene, v3d, NULL) :
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