GP: Add Blur to Shadow FX
The shadow needed a blur to make soft transitions and get a better effect.
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@@ -58,6 +58,8 @@ static void initData(ShaderFxData *md)
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gpfx->period = 20.0f;
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gpfx->phase = 0.0f;
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gpfx->orientation = 1;
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ARRAY_SET_ITEMS(gpfx->blur, 0, 0);
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}
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static void copyData(const ShaderFxData *md, ShaderFxData *target)
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