- Scripts:

Campbell Barton updated his Wavefront OBJ scripts and Ben Omari updated his DirectX 7 and 8 ones (thanks both).  The other listed scripts had minor updates to accomodate the menu changes.
- Scripts in menus:
  renamed Tools to Object, Generators to Add, and Modifiers to Mesh (Metaball, Curve, Surface can be added later), to integrate better in the interface.
- Fixed a bug in Blender.sys.makename: last letter of file extension was being cut out.
This commit is contained in:
2004-06-21 12:01:23 +00:00
parent 625e7fb12c
commit a41759cb8b
10 changed files with 426 additions and 262 deletions

View File

@@ -1,5 +1,5 @@
#!BPY
"""
Name: 'Wavefront (.obj)...'
Blender: 232
@@ -32,6 +32,7 @@ Tooltip: 'Load a Wavefront OBJ File'
# --------------------------------------------------------------------------
NULL_MAT = '(null)' # Name for mesh's that have no mat set.
NULL_IMG = '(null)' # Name for mesh's that have no mat set.
MATLIMIT = 16 # This isnt about to change but probably should not be hard coded.
@@ -79,10 +80,28 @@ def getMat(matName):
except:
return Material.New(matName)
#==================================================================================#
# This function sets textures defined in .mtl file #
#==================================================================================#
def load_image(mat, img_fileName, type, mesh):
def getImg(img_fileName):
for i in Image.Get():
if i.filename == img_fileName:
return i
# if we are this far it means the image hasnt been loaded.
try:
return Image.Load(img_fileName)
except:
print "unable to open", img_fileName
return
#==================================================================================#
# This function sets textures defined in .mtl file #
#==================================================================================#
def load_mat_image(mat, img_fileName, type, mesh):
try:
image = Image.Load(img_fileName)
except:
@@ -94,9 +113,14 @@ def load_image(mat, img_fileName, type, mesh):
texture.image = image
# adds textures to faces (Textured/Alt-Z mode)
for f in mesh.faces:
if mesh.materials[f.mat].name == mat.name:
f.image = image
# Only apply the diffuse texture to the face if the image has not been set with the inline usemat func.
if type == 'Kd':
for f in mesh.faces:
if mesh.materials[f.mat].name == mat.name:
# the inline usemat command overides the material Image
if not f.image:
f.image = image
# adds textures for materials (rendering)
if type == 'Ka':
@@ -135,20 +159,20 @@ def load_mtl(dir, mtl_file, mesh):
elif l[0] == 'Ks':
currentMat.setSpecCol(eval(l[1]), eval(l[2]), eval(l[3]))
elif l[0] == 'Ns':
currentMat.setEmit(eval(l[1])/100.0)
currentMat.setHardness( int((eval(l[1])*0.51)) )
elif l[0] == 'd':
currentMat.setAlpha(eval(l[1]))
elif l[0] == 'Tr':
currentMat.setAlpha(eval(l[1]))
elif l[0] == 'map_Ka':
img_fileName = dir + l[1]
load_image(currentMat, img_fileName, 'Ka', mesh)
elif l[0] == 'map_Kd':
img_fileName = dir + l[1]
load_image(currentMat, img_fileName, 'Kd', mesh)
load_mat_image(currentMat, img_fileName, 'Ka', mesh)
elif l[0] == 'map_Ks':
img_fileName = dir + l[1]
load_image(currentMat, img_fileName, 'Ks', mesh)
load_mat_image(currentMat, img_fileName, 'Ks', mesh)
elif l[0] == 'map_Kd':
img_fileName = dir + l[1]
load_mat_image(currentMat, img_fileName, 'Kd', mesh)
lIdx+=1
#==================================================================================#
@@ -191,7 +215,8 @@ def load_obj(file):
nullMat = getMat(NULL_MAT)
currentMat = nullMat # Use this mat.
currentImg = NULL_IMG # Null image is a string, otherwise this should be set to an image object.
# Main loop
lIdx = 0
while lIdx < len(fileLines):
@@ -256,8 +281,12 @@ def load_obj(file):
f.uv.append( uvMapList[ vtIdxLs[2] ] )
if vtIdxLs[3] < len(uvMapList):
f.uv.append( uvMapList[ vtIdxLs[3] ] )
mesh.faces.append(f) # move the face onto the mesh
# Apply the current image to the face
if currentImg != NULL_IMG:
mesh.faces[-1].image = currentImg
elif len(vIdxLs) >= 3: # This handles tri's and fans
for i in range(len(vIdxLs)-2):
f = NMesh.Face()
@@ -273,12 +302,20 @@ def load_obj(file):
f.uv.append( uvMapList[ vtIdxLs[i+1] ] )
if vtIdxLs[2] < len(uvMapList):
f.uv.append( uvMapList[ vtIdxLs[i+2] ] )
mesh.faces.append(f) # move the face onto the mesh
# Apply the current image to the face
if currentImg != NULL_IMG:
mesh.faces[-1].image = currentImg
# is o the only vert/face delimeter?
# if not we could be screwed.
elif l[0] == 'o':
# Some material stuff
if mtl_fileName != '':
load_mtl(DIR, mtl_fileName, mesh)
# Make sure the objects is worth puttong
if len(mesh.verts) > 0:
NMesh.PutRaw(mesh, fileName + '_' + objectName)
@@ -290,12 +327,19 @@ def load_obj(file):
# New texture list
uvMapList = []
elif l[0] == 'usemtl':
if l[1] == '(null)':
currentMat = getMat(NULL_MAT)
else:
currentMat = getMat(' '.join(l[1:])) # Use join in case of spaces
elif l[0] == 'usemat':
if l[1] == '(null)':
currentImg = NULL_IMG
else:
currentImg = getImg(DIR + ' '.join(l[1:])) # Use join in case of spaces
elif l[0] == 'mtllib':
mtl_fileName = l[1]
@@ -311,5 +355,4 @@ def load_obj(file):
if len(mesh.verts) > 0:
NMesh.PutRaw(mesh, fileName + '_' + objectName)
Window.FileSelector(load_obj, 'Import OBJ')
Window.FileSelector(load_obj, 'Import OBJ')