removed some more header files, made the game engine compile with removed header files, added includes to SConstruct files.
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@@ -35,7 +35,7 @@
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*/
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#include "BKE_script.h"
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#include "BPI_script.h"
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//XXX #include "BPI_script.h"
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#include "MEM_guardedalloc.h"
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@@ -51,6 +51,9 @@
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/* XXX this function and so also the file should not be needed anymore,
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* since we have to force clearing all Python related data before freeing
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* Blender's library. Still testing, will decide later (Willian). */
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//XXX
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#if 0
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void free_script (Script *script)
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{
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if (!script) return;
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@@ -63,3 +66,4 @@ void free_script (Script *script)
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return;
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}
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#endif
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