removed some more header files, made the game engine compile with removed header files, added includes to SConstruct files.
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@@ -3,7 +3,7 @@ Import ('env')
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sources = env.Glob('*.c')
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incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
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incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf ../../windowmanager'
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incs += ' #/intern/guardedalloc'
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env.BlenderLib ( 'bf_editor_screen', sources, Split(incs), [], libtype=['core','intern'], priority=[5, 25] )
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