removed some more header files, made the game engine compile with removed header files, added includes to SConstruct files.
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@@ -76,7 +76,7 @@
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// XXX #include "BPY_extern.h"
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#include "datatoc.h"
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//XXX #include "datatoc.h"
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#include "WM_api.h"
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#include "WM_types.h"
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@@ -557,7 +557,7 @@ int WM_read_homefile(bContext *C, int from_memory)
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if (!from_memory && BLI_exists(tstr)) {
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success = BKE_read_file(C, tstr, NULL);
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} else {
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success = BKE_read_file_from_memory(C, datatoc_B_blend, datatoc_B_blend_size, NULL);
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//XXX success = BKE_read_file_from_memory(C, datatoc_B_blend, datatoc_B_blend_size, NULL);
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/* outliner patch for 2.42 .b.blend */
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outliner_242_patch();
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}
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@@ -40,6 +40,9 @@
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/* custom data type */
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#define EVT_TABLET 1
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#define MOUSEX 0x004
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#define MOUSEY 0x005
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/* MOUSE : 0x00x */
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#define LEFTMOUSE 0x001
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#define MIDDLEMOUSE 0x002
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