removed some more header files, made the game engine compile with removed header files, added includes to SConstruct files.
This commit is contained in:
@@ -63,10 +63,10 @@
|
||||
|
||||
#include "RE_pipeline.h"
|
||||
|
||||
#include "playanim_ext.h"
|
||||
#include "mydevice.h"
|
||||
#include "nla.h"
|
||||
#include "datatoc.h"
|
||||
//XXX #include "playanim_ext.h"
|
||||
#include "wm_event_types.h"
|
||||
//XXX #include "nla.h"
|
||||
//XXX #include "datatoc.h"
|
||||
|
||||
#include "WM_api.h"
|
||||
|
||||
@@ -340,7 +340,7 @@ int main(int argc, char **argv)
|
||||
if(G.background) signal(SIGINT, blender_esc); /* ctrl c out bg render */
|
||||
|
||||
/* background render uses this font too */
|
||||
BKE_font_register_builtin(datatoc_Bfont, datatoc_Bfont_size);
|
||||
//XXX BKE_font_register_builtin(datatoc_Bfont, datatoc_Bfont_size);
|
||||
|
||||
init_def_material();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user