removed some more header files, made the game engine compile with removed header files, added includes to SConstruct files.

This commit is contained in:
2008-01-01 19:20:49 +00:00
parent 372ee054c0
commit a42e548e81
50 changed files with 124 additions and 2615 deletions

View File

@@ -63,10 +63,10 @@
#include "RE_pipeline.h"
#include "playanim_ext.h"
#include "mydevice.h"
#include "nla.h"
#include "datatoc.h"
//XXX #include "playanim_ext.h"
#include "wm_event_types.h"
//XXX #include "nla.h"
//XXX #include "datatoc.h"
#include "WM_api.h"
@@ -340,7 +340,7 @@ int main(int argc, char **argv)
if(G.background) signal(SIGINT, blender_esc); /* ctrl c out bg render */
/* background render uses this font too */
BKE_font_register_builtin(datatoc_Bfont, datatoc_Bfont_size);
//XXX BKE_font_register_builtin(datatoc_Bfont, datatoc_Bfont_size);
init_def_material();