removed some more header files, made the game engine compile with removed header files, added includes to SConstruct files.
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@@ -86,8 +86,8 @@ extern "C"
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#include "DNA_curve_types.h"
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#include "BLI_blenlib.h"
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#include "MEM_guardedalloc.h"
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#include "BSE_editipo.h"
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#include "BSE_editipo_types.h"
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//XXX #include "BSE_editipo.h"
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//XXX #include "BSE_editipo_types.h"
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#include "DNA_ipo_types.h"
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#include "BKE_global.h"
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#include "DNA_space_types.h"
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@@ -536,6 +536,7 @@ void KX_BlenderSceneConverter::localDel_ipoCurve ( IpoCurve * icu ,struct SpaceI
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return;
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int i;
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#if 0 //XXX
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EditIpo *ei= (EditIpo *)sipo->editipo;
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if (!ei) return;
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@@ -546,6 +547,7 @@ void KX_BlenderSceneConverter::localDel_ipoCurve ( IpoCurve * icu ,struct SpaceI
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return;
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}
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}
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#endif
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}
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//quick hack
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@@ -796,7 +798,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
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if (icu1)
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{
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float curVal = position.x();
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insert_vert_icu(icu1, frameNumber, curVal, 0);
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//XXX insert_vert_icu(icu1, frameNumber, curVal, 0);
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#ifdef TEST_HANDLES_GAME2IPO
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testhandles_ipocurve(icu1);
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#endif
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@@ -805,7 +807,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
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if (icu1)
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{
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float curVal = position.y();
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insert_vert_icu(icu1, frameNumber, curVal, 0);
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//XXX insert_vert_icu(icu1, frameNumber, curVal, 0);
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#ifdef TEST_HANDLES_GAME2IPO
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testhandles_ipocurve(icu1);
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@@ -815,7 +817,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
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if (icu1)
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{
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float curVal = position.z();
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insert_vert_icu(icu1, frameNumber, curVal, 0);
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//XXX insert_vert_icu(icu1, frameNumber, curVal, 0);
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#ifdef TEST_HANDLES_GAME2IPO
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testhandles_ipocurve(icu1);
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#endif
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@@ -824,7 +826,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
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if (icu1)
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{
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float curVal = eulerAngles[0];
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insert_vert_icu(icu1, frameNumber, curVal, 0);
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//XXX insert_vert_icu(icu1, frameNumber, curVal, 0);
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#ifdef TEST_HANDLES_GAME2IPO
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testhandles_ipocurve(icu1);
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@@ -834,7 +836,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
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if (icu1)
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{
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float curVal = eulerAngles[1];
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insert_vert_icu(icu1, frameNumber, curVal, 0);
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//XXX insert_vert_icu(icu1, frameNumber, curVal, 0);
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#ifdef TEST_HANDLES_GAME2IPO
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testhandles_ipocurve(icu1);
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@@ -844,7 +846,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
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if (icu1)
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{
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float curVal = eulerAngles[2];
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insert_vert_icu(icu1, frameNumber, curVal, 0);
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//XXX insert_vert_icu(icu1, frameNumber, curVal, 0);
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#ifdef TEST_HANDLES_GAME2IPO
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testhandles_ipocurve(icu1);
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