removed some more header files, made the game engine compile with removed header files, added includes to SConstruct files.

This commit is contained in:
2008-01-01 19:20:49 +00:00
parent 372ee054c0
commit a42e548e81
50 changed files with 124 additions and 2615 deletions

View File

@@ -86,8 +86,8 @@ extern "C"
#include "DNA_curve_types.h"
#include "BLI_blenlib.h"
#include "MEM_guardedalloc.h"
#include "BSE_editipo.h"
#include "BSE_editipo_types.h"
//XXX #include "BSE_editipo.h"
//XXX #include "BSE_editipo_types.h"
#include "DNA_ipo_types.h"
#include "BKE_global.h"
#include "DNA_space_types.h"
@@ -536,6 +536,7 @@ void KX_BlenderSceneConverter::localDel_ipoCurve ( IpoCurve * icu ,struct SpaceI
return;
int i;
#if 0 //XXX
EditIpo *ei= (EditIpo *)sipo->editipo;
if (!ei) return;
@@ -546,6 +547,7 @@ void KX_BlenderSceneConverter::localDel_ipoCurve ( IpoCurve * icu ,struct SpaceI
return;
}
}
#endif
}
//quick hack
@@ -796,7 +798,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
if (icu1)
{
float curVal = position.x();
insert_vert_icu(icu1, frameNumber, curVal, 0);
//XXX insert_vert_icu(icu1, frameNumber, curVal, 0);
#ifdef TEST_HANDLES_GAME2IPO
testhandles_ipocurve(icu1);
#endif
@@ -805,7 +807,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
if (icu1)
{
float curVal = position.y();
insert_vert_icu(icu1, frameNumber, curVal, 0);
//XXX insert_vert_icu(icu1, frameNumber, curVal, 0);
#ifdef TEST_HANDLES_GAME2IPO
testhandles_ipocurve(icu1);
@@ -815,7 +817,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
if (icu1)
{
float curVal = position.z();
insert_vert_icu(icu1, frameNumber, curVal, 0);
//XXX insert_vert_icu(icu1, frameNumber, curVal, 0);
#ifdef TEST_HANDLES_GAME2IPO
testhandles_ipocurve(icu1);
#endif
@@ -824,7 +826,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
if (icu1)
{
float curVal = eulerAngles[0];
insert_vert_icu(icu1, frameNumber, curVal, 0);
//XXX insert_vert_icu(icu1, frameNumber, curVal, 0);
#ifdef TEST_HANDLES_GAME2IPO
testhandles_ipocurve(icu1);
@@ -834,7 +836,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
if (icu1)
{
float curVal = eulerAngles[1];
insert_vert_icu(icu1, frameNumber, curVal, 0);
//XXX insert_vert_icu(icu1, frameNumber, curVal, 0);
#ifdef TEST_HANDLES_GAME2IPO
testhandles_ipocurve(icu1);
@@ -844,7 +846,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
if (icu1)
{
float curVal = eulerAngles[2];
insert_vert_icu(icu1, frameNumber, curVal, 0);
//XXX insert_vert_icu(icu1, frameNumber, curVal, 0);
#ifdef TEST_HANDLES_GAME2IPO
testhandles_ipocurve(icu1);