Merge branch 'master' into blender2.8
This commit is contained in:
@@ -0,0 +1,85 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "../node_shader_util.h"
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/* **************** OUTPUT ******************** */
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static bNodeSocketTemplate sh_node_volume_principled_in[] = {
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{ SOCK_RGBA, 1, N_("Color"), 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f},
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{ SOCK_STRING, 1, N_("Color Attribute"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
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{ SOCK_FLOAT, 1, N_("Density"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
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{ SOCK_STRING, 1, N_("Density Attribute"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
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{ SOCK_FLOAT, 1, N_("Anisotropy"), 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_FACTOR},
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{ SOCK_RGBA, 1, N_("Absorption Color"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
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{ SOCK_FLOAT, 1, N_("Emission Strength"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1000.0f},
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{ SOCK_RGBA, 1, N_("Emission Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
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{ SOCK_FLOAT, 1, N_("Blackbody Intensity"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
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{ SOCK_RGBA, 1, N_("Blackbody Tint"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
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{ SOCK_FLOAT, 1, N_("Temperature"), 1000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 6500.0f},
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{ SOCK_STRING, 1, N_("Temperature Attribute"),0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
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{ -1, 0, "" }
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};
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static bNodeSocketTemplate sh_node_volume_principled_out[] = {
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{ SOCK_SHADER, 0, N_("Volume")},
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{ -1, 0, "" }
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};
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static void node_shader_init_volume_principled(bNodeTree *UNUSED(ntree), bNode *node)
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{
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for (bNodeSocket *sock = node->inputs.first; sock; sock = sock->next) {
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if (STREQ(sock->name, "Density Attribute")) {
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strcpy(((bNodeSocketValueString *)sock->default_value)->value, "density");
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}
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else if (STREQ(sock->name, "Temperature Attribute")) {
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strcpy(((bNodeSocketValueString *)sock->default_value)->value, "temperature");
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}
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}
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}
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static int node_shader_gpu_volume_principled(GPUMaterial *UNUSED(mat), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *UNUSED(in), GPUNodeStack *UNUSED(out))
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{
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return false;
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}
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/* node type definition */
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void register_node_type_sh_volume_principled(void)
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{
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static bNodeType ntype;
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sh_node_type_base(&ntype, SH_NODE_VOLUME_PRINCIPLED, "Principled Volume", NODE_CLASS_SHADER, 0);
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node_type_compatibility(&ntype, NODE_NEW_SHADING);
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node_type_socket_templates(&ntype, sh_node_volume_principled_in, sh_node_volume_principled_out);
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node_type_size_preset(&ntype, NODE_SIZE_LARGE);
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node_type_init(&ntype, node_shader_init_volume_principled);
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node_type_storage(&ntype, "", NULL, NULL);
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node_type_gpu(&ntype, node_shader_gpu_volume_principled);
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nodeRegisterType(&ntype);
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}
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@@ -32,7 +32,7 @@
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static bNodeSocketTemplate sh_node_volume_scatter_in[] = {
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{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
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{ SOCK_FLOAT, 1, N_("Density"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
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{ SOCK_FLOAT, 1, N_("Anisotropy"),0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f},
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{ SOCK_FLOAT, 1, N_("Anisotropy"),0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_FACTOR},
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{ -1, 0, "" }
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};
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