added basic docs for rbFriction and rbRestitution
This commit is contained in:
@@ -163,6 +163,12 @@ class Material:
|
|||||||
@ivar fresnelTransFac: Blending factor for Fresnel transparency.
|
@ivar fresnelTransFac: Blending factor for Fresnel transparency.
|
||||||
Value is clamped to the range [1.0,5.0].
|
Value is clamped to the range [1.0,5.0].
|
||||||
@type fresnelTransFac: float
|
@type fresnelTransFac: float
|
||||||
|
@ivar rbFriction: Rigid Body Friction coefficient.
|
||||||
|
Value is clamped to the range [0.0,100.0].
|
||||||
|
@type rbFriction: float
|
||||||
|
@ivar rbRestitution: Rigid Body Friction restitution.
|
||||||
|
Value is clamped to the range [0.0,1.0].
|
||||||
|
@type rbRestitution: float
|
||||||
@ivar haloSeed: Randomizes halo ring dimension and line location.
|
@ivar haloSeed: Randomizes halo ring dimension and line location.
|
||||||
Value is clamped to the range [1,255].
|
Value is clamped to the range [1,255].
|
||||||
@type haloSeed: int
|
@type haloSeed: int
|
||||||
|
|||||||
Reference in New Issue
Block a user