Fix T56627: Crash because of incomplete LightCache
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@@ -312,9 +312,14 @@ void EEVEE_lightprobes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
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lightprobe_shaders_init();
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}
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if ((scene_eval->eevee.light_cache == NULL) &&
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(sldata->fallback_lightcache == NULL))
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{
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/* Use fallback if we don't have gpu texture allocated an we cannot restore them. */
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bool use_fallback_lightcache = (scene_eval->eevee.light_cache == NULL) ||
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((scene_eval->eevee.light_cache->grid_tx.tex == NULL) &&
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(scene_eval->eevee.light_cache->grid_tx.data == NULL)) ||
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((scene_eval->eevee.light_cache->cube_tx.tex == NULL) &&
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(scene_eval->eevee.light_cache->cube_tx.data == NULL));
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if (use_fallback_lightcache && (sldata->fallback_lightcache == NULL)) {
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#if defined(IRRADIANCE_SH_L2)
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int grid_res = 4;
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#elif defined(IRRADIANCE_CUBEMAP)
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@@ -324,11 +329,10 @@ void EEVEE_lightprobes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
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#endif
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int cube_res = OCTAHEDRAL_SIZE_FROM_CUBESIZE(scene_eval->eevee.gi_cubemap_resolution);
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int vis_res = scene_eval->eevee.gi_visibility_resolution;
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sldata->fallback_lightcache = EEVEE_lightcache_create(1, 1, cube_res, vis_res, (int[3]){grid_res, grid_res, 1});
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}
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stl->g_data->light_cache = (scene_eval->eevee.light_cache) ? scene_eval->eevee.light_cache : sldata->fallback_lightcache;
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stl->g_data->light_cache = (use_fallback_lightcache) ? sldata->fallback_lightcache : scene_eval->eevee.light_cache;
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EEVEE_lightcache_load(stl->g_data->light_cache);
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