Added the WITH_FREETYPE2 compile flag, in the blenkernel
and blenlib msvc 'release' projectfiles. Compile and link with the lib/windows/freetype directory.
This commit is contained in:
@@ -50,7 +50,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 qtmlClient.lib odelib.lib openal_static.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /machine:I386 /nodefaultlib:"msvcprt.lib" /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmtd.lib" /out:"..\..\bin\blender.exe" /libpath:"..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\lib\windows\bsp\lib" /libpath:"..\..\..\lib\windows\moto\lib" /libpath:"..\..\..\lib\windows\bmfont\lib" /libpath:"..\..\..\lib\windows\ghost\lib" /libpath:"..\..\..\lib\windows\python\frozen" /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\lib\windows\string\lib" /libpath:"..\..\..\lib\windows\python\lib" /libpath:"..\..\..\lib\windows\iksolver\lib" /libpath:"..\..\..\lib\windows\decimation\lib" /libpath:"..\..\..\lib\windows\openal\lib" /libpath:"..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\lib\windows\png\lib\\"
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# ADD LINK32 freetype213ST.lib qtmlClient.lib odelib.lib openal_static.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /machine:I386 /nodefaultlib:"msvcprt.lib" /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmtd.lib" /out:"..\..\bin\blender.exe" /libpath:"..\..\..\lib\windows\freetype\lib" /libpath:"..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\lib\windows\bsp\lib" /libpath:"..\..\..\lib\windows\moto\lib" /libpath:"..\..\..\lib\windows\bmfont\lib" /libpath:"..\..\..\lib\windows\ghost\lib" /libpath:"..\..\..\lib\windows\python\frozen" /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\lib\windows\string\lib" /libpath:"..\..\..\lib\windows\python\lib" /libpath:"..\..\..\lib\windows\iksolver\lib" /libpath:"..\..\..\lib\windows\decimation\lib" /libpath:"..\..\..\lib\windows\openal\lib" /libpath:"..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\lib\windows\png\lib\\"
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "blender - Win32 Debug"
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@@ -44,7 +44,7 @@ RSC=rc.exe
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../../lib/windows/bsp/include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../../lib/windows/bsp/include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /YX /J /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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@@ -44,7 +44,8 @@ RSC=rc.exe
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\freetype\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /J /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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@@ -68,8 +69,8 @@ LIB32=link.exe -lib
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
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# SUBTRACT CPP /Fr
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /J /FD /GZ /c
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# SUBTRACT CPP /Fr /YX
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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@@ -168,6 +169,10 @@ SOURCE=..\..\..\source\blender\blenlib\intern\fileops.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\blenlib\intern\freetypefont.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\blenlib\intern\gsqueue.c
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# End Source File
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# Begin Source File
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@@ -272,14 +277,6 @@ SOURCE=..\..\..\source\blender\blenlib\BLI_noise.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\blenlib\BLI_objfnt.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\blenlib\intern\BLI_objfnt.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\blenlib\BLI_objfnt_types.h
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# End Source File
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# Begin Source File
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@@ -288,14 +285,6 @@ SOURCE=..\..\..\source\blender\blenlib\BLI_packedFile_types.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\blenlib\BLI_psfont.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\blenlib\intern\BLI_psfont.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\blenlib\BLI_rct.h
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# End Source File
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# Begin Source File
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@@ -308,10 +297,6 @@ SOURCE=..\..\..\source\blender\blenlib\intern\BLI_scanfill.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\blenlib\BLI_storage.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\blenlib\intern\BLI_storage.h
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# End Source File
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# Begin Source File
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@@ -320,10 +305,6 @@ SOURCE=..\..\..\source\blender\blenlib\BLI_storage_types.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\blenlib\BLI_util.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\blenlib\intern\BLI_util.h
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# End Source File
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# Begin Source File
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@@ -408,6 +408,18 @@ SOURCE=..\..\..\source\blender\src\writemovie.c
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\..\..\source\blender\include\BIF_editfont.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\include\BIF_editoops.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\include\BIF_imasel.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\include\BIF_previewrender.h
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# End Source File
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# Begin Source File
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@@ -424,6 +436,14 @@ SOURCE=..\..\..\source\blender\include\BIF_writeavicodec.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\include\blendef.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\include\BSE_filesel.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\src\sound.h
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# End Source File
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# Begin Source File
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