Another round in the Great BPy Cleanup:

Run everything thru indent to cleanup spaces vs tabs.
Clean up some of the comments by hand.
BGL.c was not touched due to all that macro wackyness.

There are no functional changes to the code.
Pre-indent versions of source are tagged with
tag bpy-cleanup-20040925 , just in case.
This commit is contained in:
Stephen Swaney
2004-09-25 20:30:40 +00:00
parent bd371ddb9f
commit a509b8adc9
97 changed files with 25609 additions and 23739 deletions

View File

@@ -1,4 +1,5 @@
/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
@@ -44,11 +45,10 @@
/*****************************************************************************/
typedef struct {
PyObject_HEAD
Tex *texture;
PyObject_HEAD Tex * texture;
} BPy_Texture;
extern PyTypeObject Texture_Type;
extern PyTypeObject Texture_Type;
#define BPy_Texture_Check(v) ((v)->ob_type == &Texture_Type)
@@ -57,11 +57,10 @@ extern PyTypeObject Texture_Type;
/* Module Blender.Texture - public functions */
/*****************************************************************************/
PyObject * Texture_Init(void);
PyObject * Texture_CreatePyObject(struct Tex *tex);
int Texture_CheckPyObject(PyObject *pyobj);
Tex * Texture_FromPyObject (PyObject *pyobj);
PyObject *Texture_Init( void );
PyObject *Texture_CreatePyObject( struct Tex *tex );
int Texture_CheckPyObject( PyObject * pyobj );
Tex *Texture_FromPyObject( PyObject * pyobj );
#endif /* EXPP_TEXTURE_H */
#endif /* EXPP_TEXTURE_H */