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@@ -54,15 +54,18 @@
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/*-- forward declarations -- */
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static PyObject *M_Geometry_PolyFill( PyObject * self, PyObject * args );
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static PyObject *M_Geometry_LineIntersect2D( PyObject * self, PyObject * args );
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static PyObject *M_Geometry_BoxPack2D( PyObject * self, PyObject * args );
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/*-------------------------DOC STRINGS ---------------------------*/
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static char M_Geometry_doc[] = "The Blender Geometry module\n\n";
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static char M_Geometry_PolyFill_doc[] = "(veclist_list) - takes a list of polylines (each point a vector) and returns the point indicies for a polyline filled with triangles";
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static char M_Geometry_LineIntersect2D_doc[] = "(lineA_p1, lineA_p2, lineB_p1, lineB_p2) - takes 2 lines (as 4 vectors) and returns a vector for their point of intersection or None";
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static char M_Geometry_BoxPack2D_doc[] = "";
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/*-----------------------METHOD DEFINITIONS ----------------------*/
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struct PyMethodDef M_Geometry_methods[] = {
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{"PolyFill", ( PyCFunction ) M_Geometry_PolyFill, METH_VARARGS, M_Geometry_PolyFill_doc},
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{"LineIntersect2D", ( PyCFunction ) M_Geometry_LineIntersect2D, METH_VARARGS, M_Geometry_LineIntersect2D_doc},
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{"BoxPack2D", ( PyCFunction ) M_Geometry_BoxPack2D, METH_VARARGS, M_Geometry_BoxPack2D_doc},
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{NULL, NULL, 0, NULL}
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};
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/*----------------------------MODULE INIT-------------------------*/
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@@ -270,3 +273,442 @@ static PyObject *M_Geometry_LineIntersect2D( PyObject * self, PyObject * args )
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}
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Py_RETURN_NONE;
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}
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/* Campbells BoxPacker ported from Python */
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/* free vert flags */
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#define EUL 0.0000001
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#define BLF 1
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#define TRF 2
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#define TLF 4
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#define BRF 8
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#define BL 0
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#define TR 1
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#define TL 2
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#define BR 3
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#define BOXLEFT(b) b->v[BL]->x
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#define BOXRIGHT(b) b->v[TR]->x
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#define BOXBOTTOM(b) b->v[BL]->y
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#define BOXTOP(b) b->v[TR]->y
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#define BOXAREA(b) (b->w * b->h)
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#define UPDATE_V34X(b) b->v[TL]->x = b->v[BL]->x; b->v[BR]->x = b->v[TR]->x
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#define UPDATE_V34Y(b) b->v[TL]->y = b->v[TR]->y; b->v[BR]->y = b->v[BL]->y
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#define UPDATE_V34(b) UPDATE_V34X(b) UPDATE_V34Y(b)
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#define SET_BOXLEFT(b, f) b->v[TR]->x = f + b->w; b->v[BL]->x = f; UPDATE_V34X(b)
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#define SET_BOXRIGHT(b, f) b->v[BL]->x = f - b->w; b->v[TR]->x = f; UPDATE_V34X(b)
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#define SET_BOXBOTTOM(b, f) b->v[TR]->y = f + b->h; b->v[BL]->y = f; UPDATE_V34Y(b)
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#define SET_BOXTOP(b, f) b->v[BL]->y = f - b->h; b->v[TR]->y = f; UPDATE_V34Y(b)
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#define BOXINTERSECT(b1, b2) (!(BOXLEFT(b1)+EUL>=BOXRIGHT(b2) || BOXBOTTOM(b1)+EUL>=BOXTOP(b2) || BOXRIGHT(b1)-EUL<=BOXLEFT(b2) || BOXTOP(b1)-EUL<=BOXBOTTOM(b2) ))
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#define BOXDEBUG(b) printf("\tBox Debug i %i, w:%.3f h:%.3f x:%.3f y:%.3f\n", b->index, b->w, b->h, b->x, b->y)
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static int box_areasort(const void *p1, const void *p2)
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{
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const boxPack *b1=p1, *b2=p2;
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float a1, a2;
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a1 = BOXAREA(b1);
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a2 = BOXAREA(b2);
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/*printf("a1 a2 %f %f\n", a1, a2);*/
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/* sort largest to smallest */
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if ( a1 < a2 ) return 1;
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else if ( a1 > a2 ) return -1;
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return 0;
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}
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static float box_width;
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static float box_height;
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static boxVert *vertarray;
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static int vertex_sort(const void *p1, const void *p2)
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{
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boxVert *v1, *v2;
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float a1, a2;
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v1 = vertarray + ((int *) p1)[0];
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v2 = vertarray + ((int *) p2)[0];
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// self.verts.sort(key = lambda b: max(b.x+w, b.y+h) ) # Reverse area sort
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a1 = MAX2(v1->x+box_width, v1->y+box_height);
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a2 = MAX2(v2->x+box_width, v2->y+box_height);
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/*printf("a1 a2 %f %f\n", a1, a2);*/
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/* sort largest to smallest */
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if ( a1 > a2 ) return 1;
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else if ( a1 < a2 ) return -1;
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return 0;
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}
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static void boxPackAll(boxPack *boxarray, int len, float *tot_width, float *tot_height)
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{
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boxVert *vert;
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int box_index, verts_pack_len, i, j, k, isect; /* what box are we up to packing */
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int quad_flags[4]= {BLF,TRF,TLF,BRF}; /* use for looping */
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boxPack *box, *box_test;
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int *vertex_pack_indicies;
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if (!len) {
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*tot_width = 0.0;
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*tot_height = 0.0;
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return;
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}
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/* Sort boxes, biggest first */
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qsort(boxarray, len, sizeof(boxPack), box_areasort);
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/* add verts to the boxes, these are only used internally */
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vert = vertarray = MEM_mallocN( len*4*sizeof(boxVert), "boxPack verts");
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vertex_pack_indicies = MEM_mallocN( len*3*sizeof(int), "boxPack indicies");
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i=0;
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for (box= boxarray, box_index= 0; box_index < len; box_index++, box++) {
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vert->blb = vert->brb = vert->tlb =\
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vert->isect_cache[0] = vert->isect_cache[1] =\
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vert->isect_cache[2] = vert->isect_cache[3] = NULL;
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vert->free = 15 &~ TRF;
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vert->trb = box;
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vert->index = i; i++;
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box->v[BL] = vert; vert++;
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vert->trb= vert->brb = vert->tlb =\
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vert->isect_cache[0] = vert->isect_cache[1] =\
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vert->isect_cache[2] = vert->isect_cache[3] = NULL;
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vert->free = 15 &~ BLF;
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vert->blb = box;
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vert->index = i; i++;
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box->v[TR] = vert; vert++;
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vert->trb = vert->blb = vert->tlb =\
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vert->isect_cache[0] = vert->isect_cache[1] =\
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vert->isect_cache[2] = vert->isect_cache[3] = NULL;
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vert->free = 15 &~ BRF;
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vert->brb = box;
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vert->index = i; i++;
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box->v[TL] = vert; vert++;
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vert->trb = vert->blb = vert->brb =\
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vert->isect_cache[0] = vert->isect_cache[1] =\
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vert->isect_cache[2] = vert->isect_cache[3] = NULL;
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vert->free = 15 &~ TLF;
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vert->tlb = box;
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vert->index = i; i++;
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box->v[BR] = vert; vert++;
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}
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vert = NULL;
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/* Pack the First box!
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* then enter the main boxpacking loop */
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box = boxarray; /* get the first box */
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/* First time, no boxes packed */
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box->v[BL]->free = 0; /* Cant use any if these */
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box->v[BR]->free &= ~(BLF|BRF);
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box->v[TL]->free &= ~(BLF|TLF);
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*tot_width = box->w;
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*tot_height = box->h;
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/* This sets all the vertex locations */
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SET_BOXLEFT(box, 0.0);
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SET_BOXBOTTOM(box, 0.0);
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for (i=0; i<3; i++)
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vertex_pack_indicies[i] = box->v[i+1]->index;
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verts_pack_len = 3;
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box++; /* next box, needed for the loop below */
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/* ...done packing the first box */
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/* Main boxpacking loop */
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for (box_index=1; box_index < len; box_index++, box++) {
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/* Sort the verts, these constants are used in sorting */
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box_width = box->w;
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box_height = box->h;
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qsort(vertex_pack_indicies, verts_pack_len, sizeof(int), vertex_sort);
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/* Pack the box in with the others */
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/* sort the verts */
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isect = 1;
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for (i=0; i<verts_pack_len && isect; i++) {
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vert = vertarray + vertex_pack_indicies[i];
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/* printf("\ttesting vert %i %i %i %f %f\n", i, vert->free, verts_pack_len, vert->x, vert->y); */
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/* This vert has a free quaderent
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* Test if we can place the box here
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* vert->free & quad_flags[j] - Checks
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* */
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for (j=0; (j<4) && isect; j++) {
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if (vert->free & quad_flags[j]) {
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switch (j) {
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case BL:
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SET_BOXRIGHT(box, vert->x);
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SET_BOXTOP(box, vert->y);
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break;
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case TR:
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SET_BOXLEFT(box, vert->x);
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SET_BOXBOTTOM(box, vert->y);
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break;
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case TL:
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SET_BOXRIGHT(box, vert->x);
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SET_BOXBOTTOM(box, vert->y);
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break;
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case BR:
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SET_BOXLEFT(box, vert->x);
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SET_BOXTOP(box, vert->y);
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break;
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}
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/* Now we need to check that the box intersects
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* with any other boxes
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* Assume no intersection... */
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isect = 0;
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if (/* Constrain boxes to positive X/Y values */
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BOXLEFT(box)<0.0 || BOXBOTTOM(box)<0.0 ||
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/* check for last intersected */
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(vert->isect_cache[j] && BOXINTERSECT(box, vert->isect_cache[j]))
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) {
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/* Here we check that the last intersected
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* box will intersect with this one using
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* isect_cache that can store a pointer to a
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* box for each quaderent
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* big speedup */
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isect = 1;
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} else {
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/* do a full saech for colliding box
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* this is realy slow, some spacialy divided
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* datastructure would be better */
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for (box_test = boxarray; box_test != box; box_test++) {
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if BOXINTERSECT(box, box_test) {
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/* Store the last intersecting here
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* as cache for faster checking next time around */
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vert->isect_cache[j] = box_test;
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isect = 1;
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break;
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}
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}
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}
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if (!isect) {
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/* maintain the total width and height */
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(*tot_width) = MAX2(BOXRIGHT(box), (*tot_width));
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(*tot_height) = MAX2(BOXTOP(box), (*tot_height));
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/* Place the box */
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vert->free &= ~quad_flags[j];
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switch (j) {
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case TR:
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box->v[BL]= vert;
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vert->trb = box;
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break;
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case TL:
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box->v[BR]= vert;
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vert->tlb = box;
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break;
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case BR:
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box->v[TL]= vert;
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vert->brb = box;
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break;
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case BL:
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box->v[TR]= vert;
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vert->blb = box;
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break;
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}
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/* Mask free flags for verts that are on the bottom or side
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* so we dont get boxes outside the given rectangle ares
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*
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* We can do an else/if here because only the first
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* box can be at the very bottom left corner */
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if (BOXLEFT(box) <= 0) {
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box->v[TL]->free &= ~(TLF|BLF);
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box->v[BL]->free &= ~(TLF|BLF);
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} else if (BOXBOTTOM(box) <= 0) {
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box->v[BL]->free &= ~(BRF|BLF);
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box->v[BR]->free &= ~(BRF|BLF);
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}
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/* The following block of code does a logical
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* check with 2 adjacent boxes, its possible to
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* flag verts on one or both of the boxes
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* as being used by checking the width or
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* height of both boxes */
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if (vert->tlb && vert->trb && (box == vert->tlb || box == vert->trb)) {
|
|
|
|
|
if (vert->tlb->h > vert->trb->h) {
|
|
|
|
|
vert->trb->v[TL]->free &= ~(TLF|BLF);
|
|
|
|
|
} else if (vert->tlb->h < vert->trb->h) {
|
|
|
|
|
vert->tlb->v[TR]->free &= ~(TRF|BRF);
|
|
|
|
|
} else { /*same*/
|
|
|
|
|
vert->tlb->v[TR]->free &= ~BLF;
|
|
|
|
|
vert->trb->v[TL]->free &= ~BRF;
|
|
|
|
|
}
|
|
|
|
|
} else if (vert->blb && vert->brb && (box == vert->blb || box == vert->brb)) {
|
|
|
|
|
if (vert->blb->h > vert->brb->h) {
|
|
|
|
|
vert->brb->v[BL]->free &= ~(TLF|BLF);
|
|
|
|
|
} else if (vert->blb->h < vert->brb->h) {
|
|
|
|
|
vert->blb->v[BR]->free &= ~(TRF|BRF);
|
|
|
|
|
} else { /*same*/
|
|
|
|
|
vert->blb->v[BR]->free &= ~TRF;
|
|
|
|
|
vert->brb->v[BL]->free &= ~TLF;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
/* Horizontal */
|
|
|
|
|
if (vert->tlb && vert->blb && (box == vert->tlb || box == vert->blb)) {
|
|
|
|
|
if (vert->tlb->w > vert->blb->w) {
|
|
|
|
|
vert->blb->v[TL]->free &= ~(TLF|TRF);
|
|
|
|
|
} else if (vert->tlb->w < vert->blb->w) {
|
|
|
|
|
vert->tlb->v[BL]->free &= ~(BLF|BRF);
|
|
|
|
|
} else { /*same*/
|
|
|
|
|
vert->blb->v[TL]->free &= ~TRF;
|
|
|
|
|
vert->tlb->v[BL]->free &= ~BRF;
|
|
|
|
|
}
|
|
|
|
|
} else if (vert->trb && vert->brb && (box == vert->trb || box == vert->brb)) {
|
|
|
|
|
if (vert->trb->w > vert->brb->w) {
|
|
|
|
|
vert->brb->v[TR]->free &= ~(TRF|TRF);
|
|
|
|
|
} else if (vert->trb->w < vert->brb->w) {
|
|
|
|
|
vert->trb->v[BR]->free &= ~(BLF|BRF);
|
|
|
|
|
} else { /*same*/
|
|
|
|
|
vert->brb->v[TR]->free &= ~TLF;
|
|
|
|
|
vert->trb->v[BR]->free &= ~BLF;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
/* End logical check */
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (k=0; k<4; k++) {
|
|
|
|
|
if (box->v[k] != vert) {
|
|
|
|
|
vertex_pack_indicies[verts_pack_len] = box->v[k]->index;
|
|
|
|
|
verts_pack_len++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
/* The Box verts are only used interially
|
|
|
|
|
* Update the box x and y since thats what external
|
|
|
|
|
* functions will see */
|
|
|
|
|
box->x = BOXLEFT(box);
|
|
|
|
|
box->y = BOXBOTTOM(box);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* free all the verts, not realy needed because they shouldebt be
|
|
|
|
|
* touched anymore but accessing the pointers woud crash blender */
|
|
|
|
|
for (box_index=0; box_index < len; box_index++) {
|
|
|
|
|
box = boxarray+box_index;
|
|
|
|
|
box->v[0] = box->v[1] = box->v[2] = box->v[3] = NULL;
|
|
|
|
|
}
|
|
|
|
|
MEM_freeN(vertex_pack_indicies);
|
|
|
|
|
MEM_freeN(vertarray);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int boxPack_FromPyObject(PyObject * value, boxPack **boxarray )
|
|
|
|
|
{
|
|
|
|
|
int len, i;
|
|
|
|
|
PyObject *list_item, *item_1, *item_2;
|
|
|
|
|
boxPack *box;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* Error checking must alredy be done */
|
|
|
|
|
if( !PyList_Check( value ) )
|
|
|
|
|
return EXPP_ReturnIntError( PyExc_TypeError,
|
|
|
|
|
"can only back a list of [x,y,x,w]" );
|
|
|
|
|
|
|
|
|
|
len = PyList_Size( value );
|
|
|
|
|
|
|
|
|
|
(*boxarray) = MEM_mallocN( len*sizeof(boxPack), "boxPack box");
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for( i = 0; i < len; i++ ) {
|
|
|
|
|
list_item = PyList_GET_ITEM( value, i );
|
|
|
|
|
if( !PyList_Check( list_item ) || PyList_Size( list_item ) < 4 ) {
|
|
|
|
|
MEM_freeN(*boxarray);
|
|
|
|
|
return EXPP_ReturnIntError( PyExc_TypeError,
|
|
|
|
|
"can only back a list of [x,y,x,w]" );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
box = (*boxarray)+i;
|
|
|
|
|
|
|
|
|
|
item_1 = PyList_GET_ITEM(list_item, 2);
|
|
|
|
|
item_2 = PyList_GET_ITEM(list_item, 3);
|
|
|
|
|
|
|
|
|
|
if (!PyNumber_Check(item_1) || !PyNumber_Check(item_2)) {
|
|
|
|
|
MEM_freeN(*boxarray);
|
|
|
|
|
return EXPP_ReturnIntError( PyExc_TypeError,
|
|
|
|
|
"can only back a list of 2d boxes [x,y,x,w]" );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
box->x = box->y = 0.0f;
|
|
|
|
|
box->w = (float)PyFloat_AsDouble( item_1 );
|
|
|
|
|
box->h = (float)PyFloat_AsDouble( item_2 );
|
|
|
|
|
box->index = i;
|
|
|
|
|
/* verts will be added later */
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void boxPack_ToPyObject(PyObject * value, boxPack **boxarray)
|
|
|
|
|
{
|
|
|
|
|
int len, i;
|
|
|
|
|
PyObject *list_item;
|
|
|
|
|
boxPack *box;
|
|
|
|
|
|
|
|
|
|
len = PyList_Size( value );
|
|
|
|
|
|
|
|
|
|
for( i = 0; i < len; i++ ) {
|
|
|
|
|
box = (*boxarray)+i;
|
|
|
|
|
list_item = PyList_GET_ITEM( value, box->index );
|
|
|
|
|
PyList_SET_ITEM( list_item, 0, PyFloat_FromDouble( box->x ));
|
|
|
|
|
PyList_SET_ITEM( list_item, 1, PyFloat_FromDouble( box->y ));
|
|
|
|
|
}
|
|
|
|
|
MEM_freeN(*boxarray);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static PyObject *M_Geometry_BoxPack2D( PyObject * self, PyObject * args )
|
|
|
|
|
{
|
|
|
|
|
PyObject *boxlist; /*return this list of tri's */
|
|
|
|
|
boxPack *boxarray;
|
|
|
|
|
float tot_width, tot_height;
|
|
|
|
|
int len;
|
|
|
|
|
int error;
|
|
|
|
|
|
|
|
|
|
if(!PyArg_ParseTuple ( args, "O", &boxlist) || !PyList_Check(boxlist)) {
|
|
|
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
|
|
|
"expected a sequence of boxes [[x,y,w,h], ... ]" );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
len = PyList_Size( boxlist );
|
|
|
|
|
|
|
|
|
|
if (!len)
|
|
|
|
|
return Py_BuildValue( "ff", 0.0, 0.0);
|
|
|
|
|
|
|
|
|
|
error = boxPack_FromPyObject(boxlist, &boxarray);
|
|
|
|
|
if (error!=0) return NULL;
|
|
|
|
|
|
|
|
|
|
/* Non Python function */
|
|
|
|
|
boxPackAll(boxarray, len, &tot_width, &tot_height);
|
|
|
|
|
|
|
|
|
|
boxPack_ToPyObject(boxlist, &boxarray);
|
|
|
|
|
|
|
|
|
|
return Py_BuildValue( "ff", tot_width, tot_height);
|
|
|
|
|
}
|
|
|
|
|
|