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				@@ -54,15 +54,18 @@
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				/*-- forward declarations -- */
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				static PyObject *M_Geometry_PolyFill( PyObject * self, PyObject * args );
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				static PyObject *M_Geometry_LineIntersect2D( PyObject * self, PyObject * args );
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				static PyObject *M_Geometry_BoxPack2D( PyObject * self, PyObject * args );
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				/*-------------------------DOC STRINGS ---------------------------*/
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				static char M_Geometry_doc[] = "The Blender Geometry module\n\n";
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				static char M_Geometry_PolyFill_doc[] = "(veclist_list) - takes a list of polylines (each point a vector) and returns the point indicies for a polyline filled with triangles";
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				static char M_Geometry_LineIntersect2D_doc[] = "(lineA_p1, lineA_p2, lineB_p1, lineB_p2) - takes 2 lines (as 4 vectors) and returns a vector for their point of intersection or None";
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				static char M_Geometry_BoxPack2D_doc[] = "";
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				/*-----------------------METHOD DEFINITIONS ----------------------*/
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				struct PyMethodDef M_Geometry_methods[] = {
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					{"PolyFill", ( PyCFunction ) M_Geometry_PolyFill, METH_VARARGS, M_Geometry_PolyFill_doc},
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					{"LineIntersect2D", ( PyCFunction ) M_Geometry_LineIntersect2D, METH_VARARGS, M_Geometry_LineIntersect2D_doc},
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					{"BoxPack2D", ( PyCFunction ) M_Geometry_BoxPack2D, METH_VARARGS, M_Geometry_BoxPack2D_doc},
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					{NULL, NULL, 0, NULL}
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				};
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				/*----------------------------MODULE INIT-------------------------*/
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				@@ -270,3 +273,442 @@ static PyObject *M_Geometry_LineIntersect2D( PyObject * self, PyObject * args )
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					}
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					Py_RETURN_NONE;
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				}
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				/* Campbells BoxPacker ported from Python */
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				/* free vert flags */
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				#define EUL 0.0000001
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				#define BLF 1
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				#define TRF 2
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				#define TLF 4
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				#define BRF 8
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				#define BL 0
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				#define TR 1
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				#define TL 2
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				#define BR 3
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				#define BOXLEFT(b)		b->v[BL]->x
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				#define BOXRIGHT(b)		b->v[TR]->x
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				#define BOXBOTTOM(b)	b->v[BL]->y
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				#define BOXTOP(b)		b->v[TR]->y
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				#define BOXAREA(b)		(b->w * b->h)
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				#define UPDATE_V34X(b) b->v[TL]->x = b->v[BL]->x; b->v[BR]->x = b->v[TR]->x
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				#define UPDATE_V34Y(b) b->v[TL]->y = b->v[TR]->y; b->v[BR]->y = b->v[BL]->y
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				#define UPDATE_V34(b) UPDATE_V34X(b) UPDATE_V34Y(b)  
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				#define SET_BOXLEFT(b, f)	b->v[TR]->x = f + b->w; b->v[BL]->x = f; UPDATE_V34X(b)
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				#define SET_BOXRIGHT(b, f)	b->v[BL]->x = f - b->w; b->v[TR]->x = f; UPDATE_V34X(b)
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				#define SET_BOXBOTTOM(b, f)	b->v[TR]->y = f + b->h; b->v[BL]->y = f; UPDATE_V34Y(b)
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				#define SET_BOXTOP(b, f)	b->v[BL]->y = f - b->h; b->v[TR]->y = f; UPDATE_V34Y(b)
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				#define BOXINTERSECT(b1, b2) (!(BOXLEFT(b1)+EUL>=BOXRIGHT(b2) || BOXBOTTOM(b1)+EUL>=BOXTOP(b2) || BOXRIGHT(b1)-EUL<=BOXLEFT(b2) || BOXTOP(b1)-EUL<=BOXBOTTOM(b2) ))
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				#define BOXDEBUG(b) printf("\tBox Debug i %i, w:%.3f h:%.3f x:%.3f y:%.3f\n", b->index, b->w, b->h, b->x, b->y)
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				static int box_areasort(const void *p1, const void *p2)
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				{
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					const boxPack *b1=p1, *b2=p2;
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					float a1, a2;
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					a1 = BOXAREA(b1);
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					a2 = BOXAREA(b2);
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					/*printf("a1 a2 %f %f\n", a1, a2);*/
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					/* sort largest to smallest */
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					if		( a1 < a2 ) return  1;
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					else if	( a1 > a2 ) return -1;
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					return 0;
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				}
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				static float box_width;
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				static float box_height;
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				static boxVert *vertarray;
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				static int vertex_sort(const void *p1, const void *p2)
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				{
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					boxVert *v1, *v2;
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					float a1, a2;
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					v1 = vertarray + ((int *) p1)[0];
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					v2 = vertarray + ((int *) p2)[0];
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					// self.verts.sort(key = lambda b: max(b.x+w, b.y+h) ) # Reverse area sort
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					a1 = MAX2(v1->x+box_width, v1->y+box_height);
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					a2 = MAX2(v2->x+box_width, v2->y+box_height);
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					/*printf("a1 a2 %f %f\n", a1, a2);*/
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					/* sort largest to smallest */
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					if		( a1 > a2 ) return  1;
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					else if	( a1 < a2 ) return -1;
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					return 0;
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				}
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				static void boxPackAll(boxPack *boxarray, int len, float *tot_width, float *tot_height)
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				{
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					boxVert *vert;
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					int box_index, verts_pack_len, i, j, k, isect; /* what box are we up to packing */
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					int quad_flags[4]= {BLF,TRF,TLF,BRF}; /* use for looping */
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					boxPack *box, *box_test;
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					int *vertex_pack_indicies;
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					if (!len) {
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						*tot_width =  0.0;
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						*tot_height = 0.0;
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						return;
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					}
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					/* Sort boxes, biggest first */
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					qsort(boxarray, len, sizeof(boxPack), box_areasort);
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					/* add verts to the boxes, these are only used internally  */
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					vert = vertarray = MEM_mallocN( len*4*sizeof(boxVert), "boxPack verts");
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					vertex_pack_indicies = MEM_mallocN( len*3*sizeof(int), "boxPack indicies");
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					i=0;
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					for (box= boxarray, box_index= 0; box_index < len; box_index++, box++) {
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						vert->blb = vert->brb = vert->tlb =\
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							vert->isect_cache[0] = vert->isect_cache[1] =\
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							vert->isect_cache[2] = vert->isect_cache[3] = NULL;
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						vert->free = 15 &~ TRF;
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						vert->trb = box;
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						vert->index = i; i++;
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						box->v[BL] = vert; vert++;
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						vert->trb= vert->brb = vert->tlb =\
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							vert->isect_cache[0] = vert->isect_cache[1] =\
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							vert->isect_cache[2] = vert->isect_cache[3] = NULL;
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						vert->free = 15 &~ BLF;
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						vert->blb = box;
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						vert->index = i; i++;
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						box->v[TR] = vert; vert++;
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						vert->trb = vert->blb = vert->tlb =\
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							vert->isect_cache[0] = vert->isect_cache[1] =\
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							vert->isect_cache[2] = vert->isect_cache[3] = NULL;
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						vert->free = 15 &~ BRF;
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						vert->brb = box;
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						vert->index = i; i++;
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						box->v[TL] = vert; vert++;
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						vert->trb = vert->blb = vert->brb =\
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							vert->isect_cache[0] = vert->isect_cache[1] =\
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							vert->isect_cache[2] = vert->isect_cache[3] = NULL;
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						vert->free = 15 &~ TLF;
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						vert->tlb = box; 
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						vert->index = i; i++;
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						box->v[BR] = vert; vert++;
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					}
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					vert = NULL;
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					/* Pack the First box!
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					 * then enter the main boxpacking loop */
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					box = boxarray; /* get the first box  */
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					/* First time, no boxes packed */
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					box->v[BL]->free = 0; /* Cant use any if these */
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					box->v[BR]->free &= ~(BLF|BRF);
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					box->v[TL]->free &= ~(BLF|TLF);
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					*tot_width = box->w;
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					*tot_height = box->h; 
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					/* This sets all the vertex locations */
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					SET_BOXLEFT(box, 0.0);
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					SET_BOXBOTTOM(box, 0.0);
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					for (i=0; i<3; i++)
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						vertex_pack_indicies[i] = box->v[i+1]->index; 
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					verts_pack_len = 3;
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					box++; /* next box, needed for the loop below */
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					/* ...done packing the first box */
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					/* Main boxpacking loop */
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					for (box_index=1; box_index < len; box_index++, box++) {
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			 | 
			
						/* Sort the verts, these constants are used in sorting  */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						box_width = box->w;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						box_height = box->h;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						qsort(vertex_pack_indicies, verts_pack_len, sizeof(int), vertex_sort);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						/* Pack the box in with the others */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						/* sort the verts */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						isect = 1;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						for (i=0; i<verts_pack_len && isect; i++) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							vert = vertarray + vertex_pack_indicies[i];
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							/* printf("\ttesting vert %i %i %i %f %f\n", i, vert->free, verts_pack_len, vert->x, vert->y); */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							/* This vert has a free quaderent
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							 * Test if we can place the box here
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							 * vert->free & quad_flags[j] - Checks 
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							 * */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							for (j=0; (j<4) && isect; j++) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								if (vert->free & quad_flags[j]) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									switch (j) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									case BL:
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									 	SET_BOXRIGHT(box, vert->x);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									 	SET_BOXTOP(box, vert->y);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									 	break;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									case TR:
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									 	SET_BOXLEFT(box, vert->x);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									 	SET_BOXBOTTOM(box, vert->y);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									 	break;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									case TL:
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									 	SET_BOXRIGHT(box, vert->x);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									 	SET_BOXBOTTOM(box, vert->y);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									 	break;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									case BR:
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										SET_BOXLEFT(box, vert->x);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										SET_BOXTOP(box, vert->y);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										break;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									/* Now we need to check that the box intersects
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									  * with any other boxes
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									  * Assume no intersection... */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									isect = 0;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									if (/* Constrain boxes to positive X/Y values */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										BOXLEFT(box)<0.0 || BOXBOTTOM(box)<0.0 ||
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										/* check for last intersected */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										(vert->isect_cache[j] && BOXINTERSECT(box, vert->isect_cache[j]))
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									   ) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										/* Here we check that the last intersected
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										 * box will intersect with this one using
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										 * isect_cache that can store a pointer to a
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										 * box for each quaderent
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										 * big speedup */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										isect = 1;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									} else {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										/* do a full saech for colliding box
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										 * this is realy slow, some spacialy divided
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										 * datastructure would be better */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										for (box_test = boxarray; box_test != box; box_test++) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											if BOXINTERSECT(box, box_test) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
												/* Store the last intersecting here
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
												 * as cache for faster checking next time around */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
												vert->isect_cache[j] = box_test;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
												isect = 1;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
												break;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									if (!isect) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										/* maintain the total width and height */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										(*tot_width) = MAX2(BOXRIGHT(box), (*tot_width));
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										(*tot_height) = MAX2(BOXTOP(box), (*tot_height));
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										/* Place the box */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										vert->free &= ~quad_flags[j];
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										switch (j) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										case TR:
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											box->v[BL]= vert;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											vert->trb = box;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										 	break;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										case TL:
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											box->v[BR]= vert;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											vert->tlb = box;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										 	break;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										case BR:
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											box->v[TL]= vert;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											vert->brb = box;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											break;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										case BL:
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											box->v[TR]= vert;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											vert->blb = box;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										 	break;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										/* Mask free flags for verts that are on the bottom or side
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										 * so we dont get boxes outside the given rectangle ares
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										 * 
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										 * We can do an else/if here because only the first 
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										 * box can be at the very bottom left corner */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										if (BOXLEFT(box) <= 0) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											box->v[TL]->free &= ~(TLF|BLF);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											box->v[BL]->free &= ~(TLF|BLF);				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										} else if (BOXBOTTOM(box) <= 0) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											box->v[BL]->free &= ~(BRF|BLF);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											box->v[BR]->free &= ~(BRF|BLF);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										/* The following block of code does a logical
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										 * check with 2 adjacent boxes, its possible to
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										 * flag verts on one or both of the boxes 
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										 * as being used by checking the width or
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										 * height of both boxes */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										if (vert->tlb && vert->trb && (box == vert->tlb || box == vert->trb)) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											if (vert->tlb->h > vert->trb->h) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
												vert->trb->v[TL]->free &= ~(TLF|BLF);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											} else if (vert->tlb->h < vert->trb->h) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
												vert->tlb->v[TR]->free &= ~(TRF|BRF);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											} else { /*same*/
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
												vert->tlb->v[TR]->free &= ~BLF;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
												vert->trb->v[TL]->free &= ~BRF;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										} else if (vert->blb && vert->brb && (box == vert->blb || box == vert->brb)) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											if (vert->blb->h > vert->brb->h) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
												vert->brb->v[BL]->free &= ~(TLF|BLF);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											} else if (vert->blb->h < vert->brb->h) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
												vert->blb->v[BR]->free &= ~(TRF|BRF);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											} else { /*same*/
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
												vert->blb->v[BR]->free &= ~TRF;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
												vert->brb->v[BL]->free &= ~TLF;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										/* Horizontal */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										if (vert->tlb && vert->blb && (box == vert->tlb || box == vert->blb)) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											if (vert->tlb->w > vert->blb->w) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
												vert->blb->v[TL]->free &= ~(TLF|TRF);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											} else if (vert->tlb->w < vert->blb->w) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
												vert->tlb->v[BL]->free &= ~(BLF|BRF);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											} else { /*same*/
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
												vert->blb->v[TL]->free &= ~TRF;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
												vert->tlb->v[BL]->free &= ~BRF;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										} else if (vert->trb && vert->brb && (box == vert->trb || box == vert->brb)) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											if (vert->trb->w > vert->brb->w) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
												vert->brb->v[TR]->free &= ~(TRF|TRF);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											} else if (vert->trb->w < vert->brb->w) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
												vert->trb->v[BR]->free &= ~(BLF|BRF);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											} else { /*same*/
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
												vert->brb->v[TR]->free &= ~TLF;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
												vert->trb->v[BR]->free &= ~BLF;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										/* End logical check */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										for (k=0; k<4; k++) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											if (box->v[k] != vert) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
												vertex_pack_indicies[verts_pack_len] = box->v[k]->index; 
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
												verts_pack_len++;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
											}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										/* The Box verts are only used interially
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										 * Update the box x and y since thats what external
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										 * functions will see */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										box->x = BOXLEFT(box);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
										box->y = BOXBOTTOM(box);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								}	
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					/* free all the verts, not realy needed because they shouldebt be
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					 * touched anymore but accessing the pointers woud crash blender */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					for (box_index=0; box_index < len; box_index++) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						box = boxarray+box_index; 
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						box->v[0] = box->v[1] = box->v[2] = box->v[3] = NULL; 
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					MEM_freeN(vertex_pack_indicies);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					MEM_freeN(vertarray);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				int boxPack_FromPyObject(PyObject * value, boxPack **boxarray )
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				{
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					int len, i;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					PyObject *list_item, *item_1, *item_2;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					boxPack *box;
 | 
			
		
		
	
		
			
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					/* Error checking must alredy be done */
 | 
			
		
		
	
		
			
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			 | 
			
					if( !PyList_Check( value ) )
 | 
			
		
		
	
		
			
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						return EXPP_ReturnIntError( PyExc_TypeError,
 | 
			
		
		
	
		
			
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								"can only back a list of [x,y,x,w]" );
 | 
			
		
		
	
		
			
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 | 
			
		
		
	
		
			
				 | 
				 | 
			
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					len = PyList_Size( value );
 | 
			
		
		
	
		
			
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				 | 
				 | 
			
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			 | 
			
					(*boxarray) = MEM_mallocN( len*sizeof(boxPack), "boxPack box");
 | 
			
		
		
	
		
			
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					for( i = 0; i < len; i++ ) {
 | 
			
		
		
	
		
			
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				 | 
			
			 | 
			 | 
			
						list_item = PyList_GET_ITEM( value, i );
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						if( !PyList_Check( list_item ) || PyList_Size( list_item ) < 4 ) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							MEM_freeN(*boxarray);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							return EXPP_ReturnIntError( PyExc_TypeError,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									"can only back a list of [x,y,x,w]" );
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						box = (*boxarray)+i;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						item_1 = PyList_GET_ITEM(list_item, 2);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						item_2 = PyList_GET_ITEM(list_item, 3);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						if (!PyNumber_Check(item_1) || !PyNumber_Check(item_2)) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							MEM_freeN(*boxarray);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							return EXPP_ReturnIntError( PyExc_TypeError,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									"can only back a list of 2d boxes [x,y,x,w]" );
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						box->x = box->y = 0.0f;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						box->w =  (float)PyFloat_AsDouble( item_1 );
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						box->h =  (float)PyFloat_AsDouble( item_2 );
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						box->index = i;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						/* verts will be added later */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					return 0;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				void boxPack_ToPyObject(PyObject * value, boxPack **boxarray)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				{
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					int len, i;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					PyObject *list_item;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					boxPack *box;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					len = PyList_Size( value );
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					for( i = 0; i < len; i++ ) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						box = (*boxarray)+i;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						list_item = PyList_GET_ITEM( value, box->index );
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						PyList_SET_ITEM( list_item, 0, PyFloat_FromDouble( box->x ));
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						PyList_SET_ITEM( list_item, 1, PyFloat_FromDouble( box->y ));
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					MEM_freeN(*boxarray);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				static PyObject *M_Geometry_BoxPack2D( PyObject * self, PyObject * args )
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				{
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					PyObject *boxlist; /*return this list of tri's */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					boxPack *boxarray;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					float tot_width, tot_height;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					int len;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					int error;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					if(!PyArg_ParseTuple ( args, "O", &boxlist) || !PyList_Check(boxlist)) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						return EXPP_ReturnPyObjError( PyExc_TypeError,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									      "expected a sequence of boxes [[x,y,w,h], ... ]" );
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					len = PyList_Size( boxlist );
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					if (!len)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						return Py_BuildValue( "ff", 0.0, 0.0);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					error = boxPack_FromPyObject(boxlist, &boxarray);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					if (error!=0)	return NULL;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					/* Non Python function */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					boxPackAll(boxarray, len, &tot_width, &tot_height);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					boxPack_ToPyObject(boxlist, &boxarray);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					return Py_BuildValue( "ff", tot_width, tot_height);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
	
		
			
				
					
					| 
						 
							
							
							
						 
					 | 
				
			
			 | 
			 | 
			
				 
 |