Geometry.c - rewrote my python box-packer algo in C,
packing 2400 rectanges is about 38x faster. Use the C implimentation in uvcalc_lightmap and uvcalc_smart_project Blender.c - filename returning None raises errors with existing scripts, just return "" so string functions on the filename dont raise an error.
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@@ -46,4 +46,16 @@ def LineIntersect2D(vec1, vec2, vec3, vec4):
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Takes 2 lines vec1, vec2 for the 2 points of the first line and vec2, vec3 for the 2 points of the second line.
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@rtype: Vector
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@return: a 2D Vector for the intersection or None where there is no intersection.
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"""
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"""
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def BoxPack2D(boxlist):
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"""
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Takes a list of 2D boxes and packs them into a square.
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Each box in boxlist must be a list of at least 4 items - [x,y,w,h], after running this script,
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the X and Y values in each box will be moved to packed, non overlapping locations.
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@rtype: tuple
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@return: a tuple pair - (width, height) of all the packed boxes.
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"""
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