Math Lib: add shell_v3v3_normalized_to_dist and v2 version
bypass angle calculation to avoids (asin, sqrt, cos).
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@@ -241,8 +241,6 @@ MINLINE int mod_i(int i, int n);
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MINLINE unsigned int highest_order_bit_i(unsigned int n);
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MINLINE unsigned short highest_order_bit_s(unsigned short n);
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MINLINE float shell_angle_to_dist(const float angle);
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#if defined(_MSC_VER) && (_MSC_VER < 1800)
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extern double copysign(double x, double y);
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extern double round(double x);
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