Fix T103426: Crash on Insert Keyframe
Add required additional_info to shader using gpu_shader_point_uniform_color_aa_frag.glsl. This is the only other reference to the shader which requires the additional_info to be added.
{F14085803}
Reviewed By: #eevee_viewport, fclem
Maniphest Tasks: T103426
Differential Revision: https://developer.blender.org/D16853
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@@ -17,4 +17,5 @@ GPU_SHADER_CREATE_INFO(gpu_shader_2D_point_uniform_size_uniform_color_aa)
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.push_constant(Type::FLOAT, "size")
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.vertex_source("gpu_shader_2D_point_uniform_size_aa_vert.glsl")
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.fragment_source("gpu_shader_point_uniform_color_aa_frag.glsl")
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.additional_info("gpu_srgb_to_framebuffer_space")
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.do_static_compilation(true);
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