Fix T103426: Crash on Insert Keyframe

Add required additional_info to shader using gpu_shader_point_uniform_color_aa_frag.glsl. This is the only other reference to the shader which requires the additional_info to be added.

{F14085803}

Reviewed By: #eevee_viewport, fclem

Maniphest Tasks: T103426

Differential Revision: https://developer.blender.org/D16853
This commit is contained in:
Eimear Crotty
2022-12-23 11:19:43 +01:00
committed by Clément Foucault
parent a8aae66f0e
commit a521960fdd

View File

@@ -17,4 +17,5 @@ GPU_SHADER_CREATE_INFO(gpu_shader_2D_point_uniform_size_uniform_color_aa)
.push_constant(Type::FLOAT, "size")
.vertex_source("gpu_shader_2D_point_uniform_size_aa_vert.glsl")
.fragment_source("gpu_shader_point_uniform_color_aa_frag.glsl")
.additional_info("gpu_srgb_to_framebuffer_space")
.do_static_compilation(true);