Bug fix in code committed for hooks; mesh check for displist was on
wrong location... causing tremendous slowdowns! Note: in previous commit some WIP slipped in.. not dangerous. Plus it has a text typo fix (beaty)
This commit is contained in:
@@ -3911,7 +3911,7 @@ void draw_object(Base *base)
|
||||
if(ob->disp.first==NULL) {
|
||||
if(ob->parent && ob->partype==PARSKEL) makeDispList(ob);
|
||||
else if(ob->hooks.first) makeDispList(ob);
|
||||
else if(mesh_uses_displist(me)) makeDispList(ob);
|
||||
else if(me->disp.first==NULL && mesh_uses_displist(me)) makeDispList(ob);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user