Fixed display of modifiers in sculpt mode.
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@@ -2175,7 +2175,7 @@ static int draw_mesh_object(Base *base, int dt, int flag)
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if (cageNeedsFree) cageDM->release(cageDM);
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if (finalNeedsFree) finalDM->release(finalDM);
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}
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else if(!G.obedit && G.scene->sculptdata.active_ob == ob) {
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else if(!G.obedit && G.scene->sculptdata.active_ob == ob && !modifiers_getVirtualModifierList(ob)) {
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sculptmode_draw_mesh(NULL);
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}
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else {
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