Finished Freeze constraint, and target space option for Freeze and Point constraints.
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@@ -23,7 +23,6 @@ from mathutils import *
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### Utility Functions
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def hasIKConstraint(pose_bone):
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#utility function / predicate, returns True if given bone has IK constraint
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return ("IK" in [constraint.type for constraint in pose_bone.constraints])
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@@ -85,9 +84,10 @@ def updateConstraintBoneType(m_constraint, context):
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cons_obj = getConsObj(bone)
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removeConstraint(m_constraint, cons_obj)
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#Regardless, after that we create a new constraint
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bone = bones[m_constraint.constrained_bone]
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cons_obj = getConsObj(bone)
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addNewConstraint(m_constraint, cons_obj)
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if m_constraint.constrained_bone:
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bone = bones[m_constraint.constrained_bone]
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cons_obj = getConsObj(bone)
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addNewConstraint(m_constraint, cons_obj)
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# Function that copies all settings from m_constraint to the real Blender constraints
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@@ -106,6 +106,7 @@ def setConstraint(m_constraint):
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fcurves = obj.animation_data.action.fcurves
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else:
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fcurves = cons_obj.animation_data.action.fcurves
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influence_RNA = real_constraint.path_from_id("influence")
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fcurve = [fcurve for fcurve in fcurves if fcurve.data_path == influence_RNA]
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#clear the fcurve and set the frames.
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@@ -120,11 +121,10 @@ def setConstraint(m_constraint):
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real_constraint.keyframe_insert(data_path="influence", frame=e)
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real_constraint.influence = 0
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real_constraint.keyframe_insert(data_path="influence", frame=s - s_in)
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real_constraint.keyframe_insert(data_path="influence", frame=e + s_out)
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real_constraint.keyframe_insert(data_path="influence", frame=e + s_out)
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#Set the blender constraint parameters
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if m_constraint.type == "point":
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real_constraint.target_space = "WORLD" # temporary for now, just World is supported
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real_constraint.owner_space = m_constraint.targetSpace
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x, y, z = m_constraint.targetPoint
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real_constraint.max_x = x
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real_constraint.max_y = y
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@@ -140,9 +140,13 @@ def setConstraint(m_constraint):
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real_constraint.use_min_z = True
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if m_constraint.type == "freeze":
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real_constraint.target_space = "WORLD"
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bpy.context.scene.frame_set(m_constraint.s_frame)
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x, y, z = cons_obj.location.copy()
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real_constraint.owner_space = m_constraint.targetSpace
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bpy.context.scene.frame_set(s)
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if isinstance(cons_obj, bpy.types.PoseBone):
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x, y, z = cons_obj.center + (cons_obj.vector / 2)
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else:
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x, y, z = cons_obj.matrix_world.to_translation()
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real_constraint.max_x = x
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real_constraint.max_y = y
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real_constraint.max_z = z
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