Fixed the files so they compile...

Had to add an argument to Create_window... (it was missing the sterio flag)

Also cleaned up some variable overloading warnings...
(i.e. window shadows previous def)

Kent
This commit is contained in:
2002-12-16 10:57:08 +00:00
parent 4a9377a861
commit a5b42eb626
2 changed files with 25 additions and 24 deletions

View File

@@ -606,12 +606,12 @@ bool Application::processEvent(GHOST_IEvent* event)
case GHOST_kEventWindowClose:
{
GHOST_IWindow* window = event->getWindow();
if (window == m_mainWindow) {
GHOST_IWindow* window2 = event->getWindow();
if (window2 == m_mainWindow) {
m_exitRequested = true;
}
else {
m_system->disposeWindow(window);
m_system->disposeWindow(window2);
}
}
break;
@@ -626,21 +626,21 @@ bool Application::processEvent(GHOST_IEvent* event)
case GHOST_kEventWindowUpdate:
{
GHOST_IWindow* window = event->getWindow();
if(!m_system->validWindow(window))
GHOST_IWindow* window2 = event->getWindow();
if(!m_system->validWindow(window2))
break;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if(stereo)
{
View(window, stereo, LEFT_EYE);
View(window2, stereo, LEFT_EYE);
glPushMatrix();
RenderCamera();
RenderScene();
glPopMatrix();
View(window, stereo, RIGHT_EYE);
View(window2, stereo, RIGHT_EYE);
glPushMatrix();
RenderCamera();
RenderScene();
@@ -648,13 +648,13 @@ bool Application::processEvent(GHOST_IEvent* event)
}
else
{
View(window, stereo);
View(window2, stereo);
glPushMatrix();
RenderCamera();
RenderScene();
glPopMatrix();
}
window->swapBuffers();
window2->swapBuffers();
}
break;