Kenneth Strom's patch to make Fractal Subdivide work in the -
direction as well as the positive. Kent
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@@ -1431,9 +1431,9 @@ void subdivideflag(int flag, float rad, int beauty)
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}
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}
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else if(rad< 0.0) { /* fractal subdivide */
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else if(rad< 0.0) { /* fractal subdivide */
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fac= rad* VecLenf(eed->v1->co, eed->v2->co);
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fac= rad* VecLenf(eed->v1->co, eed->v2->co);
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vec1[0]= fac*BLI_drand();
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vec1[0]= fac*(0.5-BLI_drand());
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vec1[1]= fac*BLI_drand();
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vec1[1]= fac*(0.5-BLI_drand());
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vec1[2]= fac*BLI_drand();
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vec1[2]= fac*(0.5-BLI_drand());
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VecAddf(vec, vec, vec1);
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VecAddf(vec, vec, vec1);
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}
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}
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