Code cleanup: use booleans where appropriate

This commit is contained in:
2014-01-28 03:52:21 +11:00
parent 60287e23b5
commit a5c35fb27f
66 changed files with 248 additions and 233 deletions

View File

@@ -4501,7 +4501,7 @@ static void freeSeqData(TransInfo *t)
}
if (overlap) {
int has_effect = 0;
bool has_effect = false;
for (seq = seqbasep->first; seq; seq = seq->next)
seq->tmp = NULL;
@@ -4512,7 +4512,7 @@ static void freeSeqData(TransInfo *t)
if ((seq != seq_prev)) {
/* check effects strips, we cant change their time */
if ((seq->type & SEQ_TYPE_EFFECT) && seq->seq1) {
has_effect = TRUE;
has_effect = true;
}
else {
/* Tag seq with a non zero value, used by BKE_sequence_base_shuffle_time to identify the ones to shuffle */
@@ -6008,7 +6008,7 @@ static void NodeToTransData(TransData *td, TransData2D *td2d, bNode *node, const
td->extra = node;
}
static int is_node_parent_select(bNode *node)
static bool is_node_parent_select(bNode *node)
{
while ((node = node->parent)) {
if (node->flag & NODE_TRANSFORM) {
@@ -6624,7 +6624,7 @@ void flushTransTracking(TransInfo *t)
/* * masking * */
typedef struct TransDataMasking {
int is_handle;
bool is_handle;
float handle[2], orig_handle[2];
float vec[3][3];
@@ -6638,8 +6638,8 @@ static void MaskPointToTransData(Scene *scene, MaskSplinePoint *point,
const int propmode, const float asp[2])
{
BezTriple *bezt = &point->bezt;
short is_sel_point = MASKPOINT_ISSEL_KNOT(point);
short is_sel_any = MASKPOINT_ISSEL_ANY(point);
const bool is_sel_point = MASKPOINT_ISSEL_KNOT(point);
const bool is_sel_any = MASKPOINT_ISSEL_ANY(point);
float parent_matrix[3][3], parent_inverse_matrix[3][3];
tdm->point = point;