- JMS's patch which adds GetParticlesLoc() method. I've modified the code

so that it resides in the Effects module instead, with the intent of
  soon merging Effect.c and Particle.c into a single file (and somedat
  removing references to the Effects.Particle submodule)
This commit is contained in:
Ken Hughes
2005-11-04 20:34:38 +00:00
parent a5aacefbfc
commit a602dcfe5f
3 changed files with 212 additions and 124 deletions

View File

@@ -36,7 +36,6 @@
#include <Python.h>
#include "DNA_effect_types.h"
extern PyTypeObject Particle_Type;
#define BPy_Particle_Check(v) ((v)->ob_type==&Particle_Type)
@@ -47,76 +46,21 @@ typedef struct {
Effect * particle;
} BPy_Particle;
/*****************************************************************************/
/* Python API function prototypes for the Particle module. */
/*****************************************************************************/
PyObject *M_Particle_New( PyObject * self, PyObject * args );
PyObject *M_Particle_Get( PyObject * self, PyObject * args );
#include"Effect.h"
/*****************************************************************************/
/* Python BPy_Particle methods declarations: */
/*****************************************************************************/
PyObject *Effect_getType( BPy_Effect * self );
PyObject *Effect_setType( BPy_Effect * self, PyObject * args );
PyObject *Effect_getFlag( BPy_Effect * self );
PyObject *Effect_setFlag( BPy_Effect * self, PyObject * args );
PyObject *Particle_getSta( BPy_Particle * self );
PyObject *Particle_setSta( BPy_Particle * self, PyObject * a );
PyObject *Particle_getEnd( BPy_Particle * self );
PyObject *Particle_setEnd( BPy_Particle * self, PyObject * a );
PyObject *Particle_getLifetime( BPy_Particle * self );
PyObject *Particle_setLifetime( BPy_Particle * self, PyObject * a );
PyObject *Particle_getNormfac( BPy_Particle * self );
PyObject *Particle_setNormfac( BPy_Particle * self, PyObject * a );
PyObject *Particle_getObfac( BPy_Particle * self );
PyObject *Particle_setObfac( BPy_Particle * self, PyObject * a );
PyObject *Particle_getRandfac( BPy_Particle * self );
PyObject *Particle_setRandfac( BPy_Particle * self, PyObject * a );
PyObject *Particle_getTexfac( BPy_Particle * self );
PyObject *Particle_setTexfac( BPy_Particle * self, PyObject * a );
PyObject *Particle_getRandlife( BPy_Particle * self );
PyObject *Particle_setRandlife( BPy_Particle * self, PyObject * a );
PyObject *Particle_getNabla( BPy_Particle * self );
PyObject *Particle_setNabla( BPy_Particle * self, PyObject * a );
PyObject *Particle_getVectsize( BPy_Particle * self );
PyObject *Particle_setVectsize( BPy_Particle * self, PyObject * a );
PyObject *Particle_getTotpart( BPy_Particle * self );
PyObject *Particle_setTotpart( BPy_Particle * self, PyObject * a );
PyObject *Particle_getTotkey( BPy_Particle * self );
PyObject *Particle_setTotkey( BPy_Particle * self, PyObject * a );
PyObject *Particle_getSeed( BPy_Particle * self );
PyObject *Particle_setSeed( BPy_Particle * self, PyObject * a );
PyObject *Particle_getForce( BPy_Particle * self );
PyObject *Particle_setForce( BPy_Particle * self, PyObject * a );
PyObject *Particle_getMult( BPy_Particle * self );
PyObject *Particle_setMult( BPy_Particle * self, PyObject * a );
PyObject *Particle_getLife( BPy_Particle * self );
PyObject *Particle_setLife( BPy_Particle * self, PyObject * a );
PyObject *Particle_getMat( BPy_Particle * self );
PyObject *Particle_setMat( BPy_Particle * self, PyObject * a );
PyObject *Particle_getChild( BPy_Particle * self );
PyObject *Particle_setChild( BPy_Particle * self, PyObject * a );
PyObject *Particle_getDefvec( BPy_Particle * self );
PyObject *Particle_setDefvec( BPy_Particle * self, PyObject * a );
#include "Effect.h"
/*****************************************************************************/
/* Python Particle_Type callback function prototypes: */
/*****************************************************************************/
#if 0
void ParticleDeAlloc( BPy_Particle * msh );
//int ParticlePrint (BPy_Particle *msh, FILE *fp, int flags);
int ParticleSetAttr( BPy_Particle * msh, char *name, PyObject * v );
PyObject *ParticleGetAttr( BPy_Particle * msh, char *name );
PyObject *ParticleRepr( BPy_Particle * msh );
PyObject *ParticleRepr( void );
PyObject *ParticleCreatePyObject( struct Effect *particle );
int ParticleCheckPyObject( PyObject * py_obj );
struct Particle *ParticleFromPyObject( PyObject * py_obj );
#endif