Had to add a function (BPY_call_importloader) and a variable (bprogname)
to the stubs to get the player linking with Project Builder under OSX. Maarten
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@@ -42,6 +42,9 @@
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int winqueue_break= 0;
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int winqueue_break= 0;
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char bprogname[1];
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/* readfile.c */
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/* readfile.c */
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/* struct PluginSeq; */
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/* struct PluginSeq; */
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void open_plugin_seq(struct PluginSeq *pis, char *seqname){}
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void open_plugin_seq(struct PluginSeq *pis, char *seqname){}
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@@ -163,6 +166,11 @@ extern IK_Chain_ExternPtr IK_CreateChain(void)
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return 0;
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return 0;
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}
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}
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/* exotic.c */
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int BPY_call_importloader(char *name)
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{
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return 0;
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}
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/* texture.c */
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/* texture.c */
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