Fix T41474: Second renderlayer doesnt render if first one has 'Use Surfaces' disabled
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@@ -525,15 +525,18 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
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}
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/* test if we need to sync */
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bool use_mesh_geometry = render_layer.use_surfaces || render_layer.use_hair;
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Mesh *mesh;
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if(!mesh_map.sync(&mesh, key)) {
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bool have_geometry = mesh->verts.size() != 0;
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/* if transform was applied to mesh, need full update */
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if(object_updated && mesh->transform_applied);
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/* test if shaders changed, these can be object level so mesh
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* does not get tagged for recalc */
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else if(mesh->used_shaders != used_shaders);
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else if(use_mesh_geometry != have_geometry);
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else {
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/* even if not tagged for recalc, we may need to sync anyway
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* because the shader needs different mesh attributes */
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@@ -567,7 +570,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
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mesh->used_shaders = used_shaders;
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mesh->name = ustring(b_ob_data.name().c_str());
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if(render_layer.use_surfaces || render_layer.use_hair) {
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if(use_mesh_geometry) {
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/* mesh objects does have special handle in the dependency graph,
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* they're ensured to have properly updated.
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*
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