Fix T41474: Second renderlayer doesnt render if first one has 'Use Surfaces' disabled

This commit is contained in:
2014-08-18 18:59:44 +06:00
parent de12cd706f
commit a6ae12aa62

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@@ -525,15 +525,18 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
}
/* test if we need to sync */
bool use_mesh_geometry = render_layer.use_surfaces || render_layer.use_hair;
Mesh *mesh;
if(!mesh_map.sync(&mesh, key)) {
bool have_geometry = mesh->verts.size() != 0;
/* if transform was applied to mesh, need full update */
if(object_updated && mesh->transform_applied);
/* test if shaders changed, these can be object level so mesh
* does not get tagged for recalc */
else if(mesh->used_shaders != used_shaders);
else if(use_mesh_geometry != have_geometry);
else {
/* even if not tagged for recalc, we may need to sync anyway
* because the shader needs different mesh attributes */
@@ -567,7 +570,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
mesh->used_shaders = used_shaders;
mesh->name = ustring(b_ob_data.name().c_str());
if(render_layer.use_surfaces || render_layer.use_hair) {
if(use_mesh_geometry) {
/* mesh objects does have special handle in the dependency graph,
* they're ensured to have properly updated.
*