Cleanup: GPU: Encapsulate glViewport calls
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@@ -40,7 +40,7 @@ void wmViewport(const rcti *winrct)
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int width = BLI_rcti_size_x(winrct) + 1;
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int height = BLI_rcti_size_y(winrct) + 1;
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glViewport(winrct->xmin, winrct->ymin, width, height);
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GPU_viewport(winrct->xmin, winrct->ymin, width, height);
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glScissor(winrct->xmin, winrct->ymin, width, height);
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wmOrtho2_pixelspace(width, height);
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@@ -79,7 +79,7 @@ void wmPartialViewport(rcti *drawrct, const rcti *winrct, const rcti *partialrct
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scissor_height += 1;
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}
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glViewport(0, 0, width, height);
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GPU_viewport(0, 0, width, height);
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glScissor(x, y, scissor_width, scissor_height);
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wmOrtho2_pixelspace(width, height);
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@@ -91,7 +91,7 @@ void wmWindowViewport(wmWindow *win)
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int width = WM_window_pixels_x(win);
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int height = WM_window_pixels_y(win);
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glViewport(0, 0, width, height);
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GPU_viewport(0, 0, width, height);
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glScissor(0, 0, width, height);
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wmOrtho2_pixelspace(width, height);
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