Remove call to GPU_update_mesh_buffers from GPU_build_mesh_buffers.

Building the mesh buffers already gets the PBVH_UpdateDrawBuffers flag
set, so this was double-updating the vertex buffer.
This commit is contained in:
2012-02-21 04:16:27 +00:00
parent 3c38830013
commit a6dc47b0ca
3 changed files with 8 additions and 12 deletions

View File

@@ -1333,10 +1333,9 @@ void GPU_update_mesh_buffers(GPU_Buffers *buffers, MVert *mvert,
buffers->mvert = mvert;
}
GPU_Buffers *GPU_build_mesh_buffers(GHash *map, MVert *mvert, MFace *mface,
int *face_indices, int totface,
int *vert_indices, int tot_uniq_verts,
int totvert)
GPU_Buffers *GPU_build_mesh_buffers(GHash *map, MFace *mface,
int *face_indices, int totface,
int tot_uniq_verts)
{
GPU_Buffers *buffers;
unsigned short *tri_data;
@@ -1402,7 +1401,6 @@ GPU_Buffers *GPU_build_mesh_buffers(GHash *map, MVert *mvert, MFace *mface,
if(buffers->index_buf)
glGenBuffersARB(1, &buffers->vert_buf);
GPU_update_mesh_buffers(buffers, mvert, vert_indices, totvert);
buffers->tot_tri = tottri;