Remove call to GPU_update_mesh_buffers from GPU_build_mesh_buffers.
Building the mesh buffers already gets the PBVH_UpdateDrawBuffers flag set, so this was double-updating the vertex buffer.
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@@ -1333,10 +1333,9 @@ void GPU_update_mesh_buffers(GPU_Buffers *buffers, MVert *mvert,
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buffers->mvert = mvert;
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}
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GPU_Buffers *GPU_build_mesh_buffers(GHash *map, MVert *mvert, MFace *mface,
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int *face_indices, int totface,
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int *vert_indices, int tot_uniq_verts,
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int totvert)
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GPU_Buffers *GPU_build_mesh_buffers(GHash *map, MFace *mface,
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int *face_indices, int totface,
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int tot_uniq_verts)
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{
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GPU_Buffers *buffers;
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unsigned short *tri_data;
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@@ -1402,7 +1401,6 @@ GPU_Buffers *GPU_build_mesh_buffers(GHash *map, MVert *mvert, MFace *mface,
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if(buffers->index_buf)
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glGenBuffersARB(1, &buffers->vert_buf);
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GPU_update_mesh_buffers(buffers, mvert, vert_indices, totvert);
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buffers->tot_tri = tottri;
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