Fix T49864: EnvMap baking crashes 2.78 if 'Full Sample' checked in AA
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@@ -61,6 +61,7 @@
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#include "renderpipeline.h"
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#include "texture.h"
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#include "zbuf.h"
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#include "render_result.h"
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/* ------------------------------------------------------------------------- */
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@@ -493,11 +494,18 @@ static void render_envmap(Render *re, EnvMap *env)
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env_rotate_scene(envre, tmat, 0);
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if (re->test_break(re->tbh) == 0) {
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RenderLayer *rl = envre->result->layers.first;
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int y;
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float *alpha;
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float *rect;
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if (envre->result->do_exr_tile) {
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BLI_rw_mutex_lock(&envre->resultmutex, THREAD_LOCK_WRITE);
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render_result_exr_file_end(envre);
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BLI_rw_mutex_unlock(&envre->resultmutex);
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}
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RenderLayer *rl = envre->result->layers.first;
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/* envmap is rendered independently of multiview */
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rect = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, "");
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ibuf = IMB_allocImBuf(envre->rectx, envre->recty, 24, IB_rect | IB_rectfloat);
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