Another 3-in-one commit:

- Unitialized variable in new shadow code caused Sun lamp shadow to not
  work.
- Ipo handle bug: when the handle was vertical it flipped around
- Loop select: unitialized variable caused it to work unpredictable in
  cases. Also found an unitialized var in collaps_edgeuvs().
This commit is contained in:
2006-12-06 11:17:34 +00:00
parent 54e946e839
commit a720296999
4 changed files with 4 additions and 5 deletions

View File

@@ -5960,7 +5960,7 @@ static void collapse_edgeuvs(void)
wUVNode *curwnode;
wUVEdgeCollect *collectedwuve, *newcollectedwuve;
Collection *wuvecollection, *newcollection;
int curtag, balanced, collectionfound, vcount;
int curtag, balanced, collectionfound= 0, vcount;
float avg[2];
if (!CustomData_has_layer(&G.editMesh->fdata, CD_MTFACE))