Another 3-in-one commit:
- Unitialized variable in new shadow code caused Sun lamp shadow to not work. - Ipo handle bug: when the handle was vertical it flipped around - Loop select: unitialized variable caused it to work unpredictable in cases. Also found an unitialized var in collaps_edgeuvs().
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@@ -5960,7 +5960,7 @@ static void collapse_edgeuvs(void)
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wUVNode *curwnode;
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wUVEdgeCollect *collectedwuve, *newcollectedwuve;
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Collection *wuvecollection, *newcollection;
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int curtag, balanced, collectionfound, vcount;
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int curtag, balanced, collectionfound= 0, vcount;
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float avg[2];
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if (!CustomData_has_layer(&G.editMesh->fdata, CD_MTFACE))
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