code cleanup: function naming, use BKE_*type* prefix.
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@@ -485,7 +485,7 @@ static int edbm_extrude_mesh(Scene *scene, Object *obedit, BMEditMesh *em, wmOpe
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* automatically building this data if invalid. Or something.
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*/
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// DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
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object_handle_update(scene, obedit);
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BKE_object_handle_update(scene, obedit);
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/* individual faces? */
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// BIF_TransformSetUndo("Extrude");
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