code cleanup: function naming, use BKE_*type* prefix.
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@@ -754,13 +754,13 @@ static void shader_preview_free(void *customdata)
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/* get rid of copied material */
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BLI_remlink(&pr_main->mat, sp->matcopy);
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/* free_material decrements texture, prevent this. hack alert! */
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/* BKE_material_free decrements texture, prevent this. hack alert! */
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for (a = 0; a < MAX_MTEX; a++) {
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MTex *mtex = sp->matcopy->mtex[a];
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if (mtex && mtex->tex) mtex->tex = NULL;
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}
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free_material(sp->matcopy);
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BKE_material_free(sp->matcopy);
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properties = IDP_GetProperties((ID *)sp->matcopy, FALSE);
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if (properties) {
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@@ -776,7 +776,7 @@ static void shader_preview_free(void *customdata)
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/* get rid of copied texture */
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BLI_remlink(&pr_main->tex, sp->texcopy);
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free_texture(sp->texcopy);
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BKE_texture_free(sp->texcopy);
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properties = IDP_GetProperties((ID *)sp->texcopy, FALSE);
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if (properties) {
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@@ -792,7 +792,7 @@ static void shader_preview_free(void *customdata)
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/* get rid of copied world */
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BLI_remlink(&pr_main->world, sp->worldcopy);
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free_world(sp->worldcopy);
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BKE_world_free(sp->worldcopy);
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properties = IDP_GetProperties((ID *)sp->worldcopy, FALSE);
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if (properties) {
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@@ -808,7 +808,7 @@ static void shader_preview_free(void *customdata)
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/* get rid of copied lamp */
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BLI_remlink(&pr_main->lamp, sp->lampcopy);
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free_lamp(sp->lampcopy);
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BKE_lamp_free(sp->lampcopy);
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properties = IDP_GetProperties((ID *)sp->lampcopy, FALSE);
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if (properties) {
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