Add release/scripts/modules/extensions_framework (formerly known as exporter_framework).
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72
release/scripts/modules/extensions_framework/plugin.py
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72
release/scripts/modules/extensions_framework/plugin.py
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# -*- coding: utf8 -*-
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#
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# --------------------------------------------------------------------------
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# Blender 2.5 Extensions Framework
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# --------------------------------------------------------------------------
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#
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# Authors:
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# Doug Hammond
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, see <http://www.gnu.org/licenses/>.
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#
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# ***** END GPL LICENCE BLOCK *****
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#
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from . import init_properties
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from . import log
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import bpy
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class plugin(object):
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# List of IDPropertyGroup types to create in the scene
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property_groups = [
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# ('bpy.type prototype to attach to. eg. Scene', <declarative_property_group type>)
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]
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@classmethod
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def install(r_class):
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# create custom property groups
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for property_group_parent, property_group in r_class.property_groups:
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call_init = False
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if property_group_parent is not None:
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prototype = getattr(bpy.types, property_group_parent)
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if not hasattr(prototype, property_group.__name__):
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init_properties(prototype, [{
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'type': 'pointer',
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'attr': property_group.__name__,
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'ptype': property_group,
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'name': property_group.__name__,
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'description': property_group.__name__
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}])
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call_init = True
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#print('Created IDPropertyGroup %s.%s' % (prototype, property_group.__name__))
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else:
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call_init = True
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if call_init:
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init_properties(property_group, property_group.properties)
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#print('Initialised IDPropertyGroup %s' % property_group.__name__)
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log('Render Engine "%s" initialised' % r_class.bl_label)
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@classmethod
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def uninstall(r_class):
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# unregister property groups in reverse order
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reverse_property_groups = [p for p in r_class.property_groups]
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reverse_property_groups.reverse()
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for property_group_parent, property_group in reverse_property_groups:
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prototype = getattr(bpy.types, property_group_parent)
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prototype.RemoveProperty(property_group.__name__)
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