Code cleanup: small glsl mesh drawing code changes, getting rid of an ugly macro.
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@@ -526,7 +526,7 @@ void weight_to_rgb(float input, float *fr, float *fg, float *fb);
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typedef struct DMVertexAttribs {
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struct {
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struct MTFace *array;
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int emOffset, glIndex;
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int emOffset, glIndex, glTexco;
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} tface[MAX_MTFACE];
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struct {
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@@ -541,7 +541,7 @@ typedef struct DMVertexAttribs {
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struct {
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float (*array)[3];
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int emOffset, glIndex;
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int emOffset, glIndex, glTexco;
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} orco;
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int tottface, totmcol, tottang, totorco;
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